Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden
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fog 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 7 jaren geleden
gui 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 7 jaren geleden
london_background a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 jaren geleden
london_streets a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 jaren geleden
londoner a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 jaren geleden
snuvi b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 7 jaren geleden
spike_trap 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 7 jaren geleden
street_light a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 jaren geleden
water 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 jaren geleden
gui.png 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 7 jaren geleden
gui.xcf 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 7 jaren geleden
hero.png a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden
hero.xcf a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden
stone.png a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden
stone.xcf a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden
tiles.png a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden
tiles.xcf a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 jaren geleden