StateRenderer.java 13 KB

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  1. package me.hammerle.supersnuvi.gamelogic;
  2. import java.io.File;
  3. import java.util.Arrays;
  4. import java.util.HashMap;
  5. import javafx.scene.input.KeyCode;
  6. import javafx.scene.paint.Color;
  7. import me.hammerle.supersnuvi.input.IKeyHandler;
  8. import me.hammerle.supersnuvi.rendering.IGameRenderer;
  9. import me.hammerle.supersnuvi.savegame.SimpleConfig;
  10. import me.hammerle.supersnuvi.tiles.*;
  11. import me.hammerle.supersnuvi.util.SoundUtils;
  12. public class StateRenderer
  13. {
  14. // constants
  15. public static final ColoredBaseTile FALLBACK_TILE = new ColoredBaseTile(Color.TRANSPARENT);
  16. // rendering
  17. private final IGameRenderer renderer;
  18. // tiles
  19. private final HashMap<Integer, Tile> registeredTiles;
  20. // levels
  21. private Level currentLevel;
  22. private final Level[] levels;
  23. private int levelIndex;
  24. private final SimpleConfig config;
  25. public static boolean noSound;
  26. public StateRenderer(IGameRenderer renderer)
  27. {
  28. this.renderer = renderer;
  29. this.registeredTiles = new HashMap<>();
  30. File[] files = new File("./levels").listFiles();
  31. Arrays.sort(files, (o1, o2) -> o1.compareTo(o2));
  32. levels = new Level[files.length];
  33. for(int i = 0; i < levels.length; i++)
  34. {
  35. levels[i] = new Level(this, files[i]);
  36. }
  37. currentLevel = null;
  38. levelIndex = 0;
  39. config = new SimpleConfig("savegame.txt");
  40. config.load();
  41. noSound = !config.getBoolean("sound", false);
  42. SoundUtils.loadSounds();
  43. registerTiles();
  44. }
  45. // -------------------------------------------------------------------------
  46. // tile stuff
  47. // -------------------------------------------------------------------------
  48. private void registerTiles()
  49. {
  50. // dirt
  51. for(int i = 0; i < 16; i++)
  52. {
  53. registeredTiles.put(i, new BaseBoxTile("dirt/dirt" + i));
  54. }
  55. // grass
  56. registeredTiles.put(20, new BaseBoxTile("grass/grass4"));
  57. registeredTiles.put(21, new BaseBoxTile("grass/grass7"));
  58. registeredTiles.put(22, new BaseBoxTile("grass/grass8"));
  59. registeredTiles.put(23, new BaseBoxTile("grass/grass9"));
  60. registeredTiles.put(28, new BaseBoxTile("grass/grass10"));
  61. registeredTiles.put(29, new BaseBoxTile("grass/grass14"));
  62. registeredTiles.put(30, new BaseBoxTile("grass/grass15"));
  63. registeredTiles.put(31, new BaseBoxTile("grass/grass16"));
  64. // bottled soul
  65. registeredTiles.put(BottledSoulTile.ID, new BottledSoulTile());
  66. // bounce shroom
  67. registeredTiles.put(48, new TrampolinTile());
  68. // crumbling stones
  69. registeredTiles.put(64, new CrumblingStoneTile());
  70. // spike trap
  71. registeredTiles.put(80, new SpikeTile());
  72. // water
  73. registeredTiles.put(96, new WaterTile(true));
  74. registeredTiles.put(97, new WaterTile(false));
  75. // snuvi start block
  76. registeredTiles.put(StartTile.ID, new StartTile());
  77. // sky
  78. registeredTiles.put(128, new SkyTile());
  79. // ice
  80. registeredTiles.put(144, new SlipperyTile("ice/ice"));
  81. // slippery slime
  82. registeredTiles.put(148, new SlipperyTile("slippery_slime/slippery_slime148"));
  83. registeredTiles.put(149, new SlipperyTile("slippery_slime/slippery_slime149"));
  84. registeredTiles.put(150, new SlipperyTile("slippery_slime/slippery_slime150"));
  85. registeredTiles.put(151, new SlipperyTile("slippery_slime/slippery_slime151"));
  86. registeredTiles.put(156, new SlipperyTile("slippery_slime/slippery_slime156"));
  87. registeredTiles.put(157, new SlipperyTile("slippery_slime/slippery_slime157"));
  88. registeredTiles.put(158, new SlipperyTile("slippery_slime/slippery_slime158"));
  89. registeredTiles.put(159, new SlipperyTile("slippery_slime/slippery_slime159"));
  90. // end level
  91. registeredTiles.put(160, new GoalTile("end/end"));
  92. registeredTiles.put(161, new GoalTile("end/end2"));
  93. // thorns
  94. registeredTiles.put(176, new KillTile("thorns/thorns_bottom", 2));
  95. registeredTiles.put(177, new KillTile("thorns/thorns_mid", 2));
  96. registeredTiles.put(178, new KillTile("thorns/thorns_top", 2));
  97. registeredTiles.put(179, new KillTile("thorns/thorns_bottom", -3));
  98. registeredTiles.put(180, new KillTile("thorns/thorns_mid", -3));
  99. registeredTiles.put(181, new KillTile("thorns/thorns_top", -3));
  100. // decoration shrooms
  101. registeredTiles.put(208, new DecoShroomTile("shrooms/shroom"));
  102. registeredTiles.put(209, new DecoShroomTile("shrooms/shroom2"));
  103. registeredTiles.put(210, new DecoShroomTile("shrooms/shroom3"));
  104. registeredTiles.put(211, new DecoShroomTile("shrooms/shroom4"));
  105. }
  106. public Tile getTile(int id)
  107. {
  108. Tile tile = registeredTiles.get(id);
  109. if(tile == null)
  110. {
  111. return FALLBACK_TILE;
  112. }
  113. return tile;
  114. }
  115. public Tile getInteractionTile(int id)
  116. {
  117. return registeredTiles.getOrDefault(id, FALLBACK_TILE);
  118. }
  119. public void resetTiles()
  120. {
  121. registeredTiles.values().forEach(v -> v.reset());
  122. }
  123. // -------------------------------------------------------------------------
  124. // tick, rendering
  125. // -------------------------------------------------------------------------
  126. public IGameRenderer getRenderer()
  127. {
  128. return renderer;
  129. }
  130. private static final int MENU_WIDTH = 26;
  131. private static final int MENU_X = 12;
  132. private static final int MENU_Y = 5;
  133. private static final int MENU_MAX = 11;
  134. private static final char[] TABLE_TOP = getCharLine((char) 131, (char) 136, (char) 133, (char) 136);
  135. private static final char[] TABLE_HEADING = getCharLine((char) 134, "Wähle ein Level ...", (char) 134, ' ');
  136. private static final char[] TABLE_MID = getCharLine((char) 130, (char) 136, (char) 132, (char) 129);
  137. private static final char[] TABLE_BOTTOM = getCharLine((char) 137, (char) 136, (char) 138, (char) 135);
  138. private static final char[] TABLE_MORE = getCharLine((char) 134, "...", (char) 134, (char) 134);
  139. private static char[] getCharLine(char start, char mid, char end, char spacer)
  140. {
  141. char[] c = new char[MENU_WIDTH];
  142. Arrays.fill(c, 1, c.length - 1, mid);
  143. c[0] = start;
  144. c[c.length - 1] = end;
  145. c[c.length - 3] = spacer;
  146. return c;
  147. }
  148. private static char[] getCharLine(char start, String s, char end, char spacer)
  149. {
  150. char[] chars = new char[MENU_WIDTH];
  151. chars[0] = start;
  152. chars[chars.length - 1] = end;
  153. int border = Math.min(MENU_WIDTH - 2, s.length());
  154. for(int i = 0; i < border; i++)
  155. {
  156. chars[i + 1] = s.charAt(i);
  157. }
  158. chars[chars.length - 3] = spacer;
  159. return chars;
  160. }
  161. public void tick(IKeyHandler keys)
  162. {
  163. if(currentLevel != null)
  164. {
  165. SoundUtils.playSound(SoundUtils.SONG_1, false);
  166. SoundUtils.stopSound(SoundUtils.MENU_MUSIC);
  167. currentLevel.tick(keys);
  168. // doing that here to prevent concurent modification
  169. if(currentLevel.shouldFinish())
  170. {
  171. currentLevel.resetLevel();
  172. config.set("level." + currentLevel.getName(), true);
  173. currentLevel = null;
  174. config.save();
  175. return;
  176. }
  177. if(currentLevel.shouldReset())
  178. {
  179. currentLevel.resetLevel();
  180. }
  181. if(keys.isKeyJustReleased(KeyCode.ESCAPE) > 0)
  182. {
  183. currentLevel = null;
  184. }
  185. }
  186. else
  187. {
  188. SoundUtils.playSound(SoundUtils.MENU_MUSIC, false);
  189. SoundUtils.stopSound(SoundUtils.SONG_1);
  190. if(keys.isKeyJustReleased(KeyCode.ENTER) > 0)
  191. {
  192. currentLevel = levels[levelIndex];
  193. return;
  194. }
  195. if(keys.getKeyDownTime(KeyCode.DOWN) > 12)
  196. {
  197. keys.resetKeyTime(KeyCode.DOWN);
  198. levelIndex++;
  199. }
  200. else if(keys.getKeyDownTime(KeyCode.UP) > 12)
  201. {
  202. keys.resetKeyTime(KeyCode.UP);
  203. levelIndex--;
  204. }
  205. else if(keys.isKeyJustReleased(KeyCode.DOWN) > 0)
  206. {
  207. levelIndex++;
  208. }
  209. else if(keys.isKeyJustReleased(KeyCode.UP) > 0)
  210. {
  211. levelIndex--;
  212. }
  213. if(levelIndex < 0)
  214. {
  215. levelIndex = 0;
  216. }
  217. else if(levelIndex >= levels.length)
  218. {
  219. levelIndex = levels.length - 1;
  220. }
  221. renderer.prepareStringDrawing(Color.WHITE);
  222. double lineHeight = renderer.getLineHeight();
  223. double x = renderer.getStringOffsetX(MENU_X);
  224. double y = renderer.getStringOffsetY(MENU_Y);
  225. renderer.drawChars(TABLE_TOP, x, y);
  226. y += lineHeight;
  227. renderer.drawChars(TABLE_HEADING, x, y);
  228. y += lineHeight;
  229. renderer.drawChars(TABLE_MID, x, y);
  230. y += lineHeight;
  231. if(levels.length > MENU_MAX)
  232. {
  233. int upperHalf = MENU_MAX / 2;
  234. int downHalf = levels.length - upperHalf;
  235. if(levelIndex < upperHalf)
  236. {
  237. paintStringMarking(lineHeight, x, y, levelIndex);
  238. y = paintLevelName(x, y, 0, MENU_MAX - 1);
  239. renderer.drawChars(TABLE_MORE, x, y);
  240. y += lineHeight;
  241. }
  242. else if(levelIndex >= downHalf)
  243. {
  244. paintStringMarking(lineHeight, x, y, levelIndex - downHalf + upperHalf + ((MENU_MAX & 1) != 0 ? 1 : 0));
  245. renderer.drawChars(TABLE_MORE, x, y);
  246. y += lineHeight;
  247. y = paintLevelName(x, y, levels.length - MENU_MAX + 1, MENU_MAX - 1);
  248. }
  249. else
  250. {
  251. paintStringMarking(lineHeight, x, y, upperHalf);
  252. renderer.drawChars(TABLE_MORE, x, y);
  253. y += lineHeight;
  254. y = paintLevelName(x, y, levelIndex - upperHalf + 1, MENU_MAX - 2);
  255. renderer.drawChars(TABLE_MORE, x, y);
  256. y += lineHeight;
  257. }
  258. }
  259. else
  260. {
  261. paintStringMarking(lineHeight, x, y, levelIndex);
  262. y = paintLevelName(x, y, 0, levels.length);
  263. }
  264. renderer.drawChars(TABLE_BOTTOM, x, y);
  265. renderer.stopStringDrawing();
  266. }
  267. }
  268. private double paintLevelName(double x, double y, int from, int length)
  269. {
  270. double lineHeight = renderer.getLineHeight();
  271. char[] chars = new char[MENU_WIDTH];
  272. chars[0] = 134;
  273. chars[MENU_WIDTH - 1] = 134;
  274. String s;
  275. int border;
  276. length += from;
  277. length = Math.min(length, levels.length);
  278. for(int j = from; j < length; j++)
  279. {
  280. s = levels[j].getName();
  281. border = Math.min(MENU_WIDTH - 4, s.length());
  282. for(int i = 0; i < border; i++)
  283. {
  284. chars[i + 1] = s.charAt(i);
  285. }
  286. Arrays.fill(chars, border + 1, MENU_WIDTH - 1, (char) 0);
  287. chars[chars.length - 3] = 134;
  288. if(config.getBoolean("level." + s, false))
  289. {
  290. chars[chars.length - 2] = 'x';
  291. }
  292. else
  293. {
  294. chars[chars.length - 2] = 'o';
  295. }
  296. renderer.drawChars(chars, x, y);
  297. y += lineHeight;
  298. }
  299. return y;
  300. }
  301. private void paintStringMarking(double lineHeight, double x, double y, int pos)
  302. {
  303. renderer.fillRec(
  304. x + renderer.getStringWidth(1),
  305. y + pos * lineHeight - 1,
  306. renderer.getStringWidth(MENU_WIDTH - 4),
  307. lineHeight + 1,
  308. Color.GRAY);
  309. renderer.fillRec(
  310. x + renderer.getStringWidth(MENU_WIDTH - 2),
  311. y + pos * lineHeight - 1,
  312. renderer.getStringWidth(1),
  313. lineHeight + 1,
  314. Color.GRAY);
  315. }
  316. public void tick()
  317. {
  318. registeredTiles.values().forEach(tile -> tile.tick());
  319. }
  320. }