Game.java 25 KB

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  1. package me.hammerle.supersnuvi;
  2. import java.io.File;
  3. import java.util.ArrayList;
  4. import java.util.Arrays;
  5. import java.util.HashMap;
  6. import me.hammerle.snuviengine.api.ColorRenderer;
  7. import me.hammerle.snuviengine.api.Engine;
  8. import me.hammerle.snuviengine.api.FontRenderer;
  9. import me.hammerle.snuviengine.api.KeyBinding;
  10. import me.hammerle.snuviengine.api.Shader;
  11. import me.hammerle.supersnuvi.gamelogic.Level;
  12. import me.hammerle.supersnuvi.savegame.SimpleConfig;
  13. import me.hammerle.supersnuvi.tiles.*;
  14. import me.hammerle.supersnuvi.util.SoundUtils;
  15. public class Game extends Engine
  16. {
  17. private static final int MS_PER_TICK = 50;
  18. public static int getTicksForMillis(int millis)
  19. {
  20. return millis / MS_PER_TICK;
  21. }
  22. private static Game instance;
  23. public static Game get()
  24. {
  25. return instance;
  26. }
  27. // constants
  28. public static final NullTile FALLBACK_TILE = new NullTile();
  29. // tiles
  30. private final HashMap<Integer, Tile> registeredTiles = new HashMap<>();;
  31. // levels
  32. private Level currentLevel = null;
  33. private final Level[] levels;
  34. private int levelIndex = 0;
  35. // config and savegames
  36. private final SimpleConfig config = new SimpleConfig("options.txt", true);
  37. private final SimpleConfig[] saveSlots = new SimpleConfig[]
  38. {
  39. new SimpleConfig("slot1.txt", true),
  40. new SimpleConfig("slot2.txt", true),
  41. new SimpleConfig("slot3.txt", true)
  42. };
  43. private int screen = 0;
  44. private int startScreenIndex = 0;
  45. private int optionScreenIndex = 0;
  46. private int slotScreenIndex = 0;
  47. private boolean optionsDirty = false;
  48. // sound
  49. private boolean sound = config.getBoolean("sound", false);
  50. public Game()
  51. {
  52. instance = this;
  53. registerTiles();
  54. File[] files = new File("./levels").listFiles();
  55. Arrays.sort(files, (o1, o2) -> o1.compareTo(o2));
  56. ArrayList<Level> levelList = new ArrayList<>();
  57. for(File file : files)
  58. {
  59. if(file.isFile())
  60. {
  61. Level l = new Level(file);
  62. levelList.add(l);
  63. }
  64. }
  65. levels = levelList.toArray(new Level[levelList.size()]);
  66. }
  67. @Override
  68. public void init()
  69. {
  70. setMaxFps(120);
  71. setNanosPerTick(MS_PER_TICK * 1_000_000);
  72. }
  73. // -------------------------------------------------------------------------
  74. // tick, rendering
  75. // -------------------------------------------------------------------------
  76. @Override
  77. public void tick()
  78. {
  79. if(currentLevel != null)
  80. {
  81. SoundUtils.playSound(SoundUtils.Sound.SONG_1);
  82. SoundUtils.stopSound(SoundUtils.Sound.MENU_MUSIC);
  83. currentLevel.tick();
  84. // doing that here to prevent concurent modification
  85. if(currentLevel.shouldFinish())
  86. {
  87. String base = "level." + currentLevel.getFileName();
  88. SimpleConfig sp = saveSlots[slotScreenIndex];
  89. // save success
  90. sp.set(base, true);
  91. // update time, if a new highscore was scored
  92. double time = sp.getDouble(base + ".time", Integer.MAX_VALUE);
  93. if(currentLevel.getTime() < time)
  94. {
  95. sp.set(base + ".time", currentLevel.getTime());
  96. }
  97. // update bottles, if a new highscore was scored
  98. int bottles = sp.getInt(base + ".bottles", 0);
  99. if(currentLevel.getCurrentBottles() > bottles)
  100. {
  101. sp.set(base + ".bottles", currentLevel.getCurrentBottles());
  102. }
  103. // final save
  104. sp.save();
  105. currentLevel.resetLevel();
  106. currentLevel = null;
  107. return;
  108. }
  109. if(currentLevel.shouldReset())
  110. {
  111. if(currentLevel.resetLevel())
  112. {
  113. currentLevel = null;
  114. }
  115. }
  116. if(Keys.ESCAPE.isReleased())
  117. {
  118. currentLevel = null;
  119. }
  120. }
  121. else
  122. {
  123. SoundUtils.playSound(SoundUtils.Sound.MENU_MUSIC);
  124. SoundUtils.stopSound(SoundUtils.Sound.SONG_1);
  125. switch(screen)
  126. {
  127. case 0: // start screen
  128. {
  129. menuMove(() ->
  130. {
  131. // do nothing on escape in start screen
  132. }, () ->
  133. {
  134. switch(startScreenIndex)
  135. {
  136. case 0:
  137. screen = 1;
  138. break;
  139. case 1:
  140. screen = 2;
  141. break;
  142. case 2:
  143. stop();
  144. break;
  145. }
  146. }, () -> startScreenIndex++, () -> startScreenIndex--, () ->
  147. {
  148. if(startScreenIndex < 0)
  149. {
  150. startScreenIndex = 0;
  151. }
  152. else if(startScreenIndex >= 3)
  153. {
  154. startScreenIndex = 2;
  155. }
  156. });
  157. break;
  158. }
  159. case 1: // slot screen
  160. {
  161. menuMove(() ->
  162. {
  163. screen = 0;
  164. }, () ->
  165. {
  166. if(slotScreenIndex == 3)
  167. {
  168. screen = 0;
  169. return;
  170. }
  171. screen = 3;
  172. }, () -> slotScreenIndex++, () -> slotScreenIndex--, () ->
  173. {
  174. if(slotScreenIndex < 0)
  175. {
  176. slotScreenIndex = 0;
  177. }
  178. else if(slotScreenIndex >= 4)
  179. {
  180. slotScreenIndex = 3;
  181. }
  182. });
  183. break;
  184. }
  185. case 2: // option screen
  186. {
  187. menuMove(() ->
  188. {
  189. screen = 0;
  190. }, () ->
  191. {
  192. switch(optionScreenIndex)
  193. {
  194. case 0: // toggle sound
  195. sound = !sound;
  196. if(!sound)
  197. {
  198. SoundUtils.turnSoundOff();
  199. }
  200. optionsDirty = true;
  201. break;
  202. case 15: // save options
  203. Keys.write(config);
  204. config.set("sound", sound);
  205. config.save();
  206. optionsDirty = false;
  207. break;
  208. case 16: // go back
  209. screen = 0;
  210. break;
  211. default: // rebind keys
  212. Keys.rebind(Keys.get(optionScreenIndex - 1));
  213. optionsDirty = true;
  214. break;
  215. }
  216. }, () -> optionScreenIndex++, () -> optionScreenIndex--, () ->
  217. {
  218. if(optionScreenIndex < 0)
  219. {
  220. optionScreenIndex = 0;
  221. }
  222. int options = Keys.getAmount() + 3;
  223. if(optionScreenIndex >= options)
  224. {
  225. optionScreenIndex = options - 1;
  226. }
  227. });
  228. break;
  229. }
  230. case 3: // level choose screen
  231. {
  232. menuMove(() ->
  233. {
  234. screen = 1;
  235. }, () -> currentLevel = levels[levelIndex], () -> levelIndex++, () -> levelIndex--, () ->
  236. {
  237. if(levelIndex < 0)
  238. {
  239. levelIndex = 0;
  240. }
  241. else if(levelIndex >= levels.length)
  242. {
  243. levelIndex = levels.length - 1;
  244. }
  245. });
  246. break;
  247. }
  248. }
  249. }
  250. }
  251. public void tickTiles()
  252. {
  253. registeredTiles.values().forEach(tile -> tile.tick());
  254. }
  255. private final static int COLOR_BROWN = 0xFF13458B;
  256. private final static int COLOR_OVERLAY = 0x77000000;
  257. private String getKeyName(KeyBinding key)
  258. {
  259. if(key.isRebinding())
  260. {
  261. return "[...]";
  262. }
  263. return key.getName();
  264. }
  265. @Override
  266. public void renderTick(float lag)
  267. {
  268. if(currentLevel != null)
  269. {
  270. currentLevel.renderTick(lag);
  271. return;
  272. }
  273. Shader.translateTo(0.0f, 0.0f);
  274. Shader.updateMatrix();
  275. switch(screen)
  276. {
  277. case 0:
  278. {
  279. ColorRenderer cr = Shader.getColorRenderer();
  280. FontRenderer fr = Shader.getFontRenderer();
  281. float width = Shader.getViewWidth();
  282. float height = Shader.getViewHeight();
  283. float line = fr.getHeight();
  284. float left = width * 0.25f;
  285. float right = width * 0.75f;
  286. float top = (height - line * 7.0f) * 0.5f;
  287. float bottom = top + line * 7.0f;
  288. Shader.setTextureEnabled(false);
  289. Shader.setColorEnabled(true);
  290. // brown background
  291. cr.drawRectangle(0, 0, width, height, COLOR_BROWN);
  292. Shader.setBlendingEnabled(true);
  293. cr.drawRectangle(left, top, right, bottom, COLOR_OVERLAY);
  294. float base = top + (3 + startScreenIndex) * line;
  295. cr.drawRectangle(left, base, right, base + line, COLOR_OVERLAY);
  296. Shader.setBlendingEnabled(false);
  297. Shader.setTextureEnabled(true);
  298. float y = top + line;
  299. y = fr.drawString(left + line, y, "Super Snuvi");
  300. y += line;
  301. y = fr.drawString(left + line, y, "Start Game");
  302. y = fr.drawString(left + line, y, "Options");
  303. fr.drawString(left + line, y, "Exit Game");
  304. break;
  305. }
  306. case 1:
  307. {
  308. ColorRenderer cr = Shader.getColorRenderer();
  309. FontRenderer fr = Shader.getFontRenderer();
  310. float width = Shader.getViewWidth();
  311. float height = Shader.getViewHeight();
  312. float line = fr.getHeight();
  313. float left = width * 0.25f;
  314. float right = width * 0.75f;
  315. float top = (height - line * 8.0f) * 0.5f;
  316. float bottom = top + line * 8.0f;
  317. Shader.setTextureEnabled(false);
  318. Shader.setColorEnabled(true);
  319. // brown background
  320. cr.drawRectangle(0, 0, width, height, COLOR_BROWN);
  321. Shader.setBlendingEnabled(true);
  322. cr.drawRectangle(left, top, right, bottom, COLOR_OVERLAY);
  323. float base = top + (3 + slotScreenIndex) * line;
  324. cr.drawRectangle(left, base, right, base + line, COLOR_OVERLAY);
  325. Shader.setBlendingEnabled(false);
  326. Shader.setTextureEnabled(true);
  327. float y = top + line;
  328. y = fr.drawString(left + line, y, "Choose a Savegame");
  329. y += line;
  330. y = fr.drawString(left + line, y, "Slot 1");
  331. y = fr.drawString(left + line, y, "Slot 2");
  332. y = fr.drawString(left + line, y, "Slot 3");
  333. fr.drawString(left + line, y, "Back");
  334. break;
  335. }
  336. case 2:
  337. {
  338. ColorRenderer cr = Shader.getColorRenderer();
  339. FontRenderer fr = Shader.getFontRenderer();
  340. float width = Shader.getViewWidth();
  341. float height = Shader.getViewHeight();
  342. float line = fr.getHeight();
  343. float left = width * 0.2f;
  344. float right = width * 0.8f;
  345. float top = (height - line * 21.0f) * 0.5f;
  346. float bottom = top + line * 21.0f;
  347. Shader.setTextureEnabled(false);
  348. Shader.setColorEnabled(true);
  349. // brown background
  350. cr.drawRectangle(0, 0, width, height, COLOR_BROWN);
  351. Shader.setBlendingEnabled(true);
  352. cr.drawRectangle(left, top, right, bottom, COLOR_OVERLAY);
  353. float base = top + (3 + optionScreenIndex) * line;
  354. cr.drawRectangle(left, base, right, base + line, COLOR_OVERLAY);
  355. Shader.setBlendingEnabled(false);
  356. Shader.setTextureEnabled(true);
  357. left += line;
  358. float secLeft = right - line * 11;
  359. float y = top + line;
  360. y = fr.drawString(left, y, "Options");
  361. y += line;
  362. fr.drawString(left, y, "Sound");
  363. y = fr.drawString(secLeft, y, sound ? "yes" : "no");
  364. fr.drawString(left, y, "K: Up");
  365. y = fr.drawString(secLeft, y, getKeyName(Keys.UP));
  366. fr.drawString(left, y, "K: Down");
  367. y = fr.drawString(secLeft, y, getKeyName(Keys.DOWN));
  368. fr.drawString(left, y, "K: Left");
  369. y = fr.drawString(secLeft, y, getKeyName(Keys.LEFT));
  370. fr.drawString(left, y, "K: Right");
  371. y = fr.drawString(secLeft, y, getKeyName(Keys.RIGHT));
  372. fr.drawString(left, y, "K: Jump");
  373. y = fr.drawString(secLeft, y, getKeyName(Keys.JUMP));
  374. fr.drawString(left, y, "K: Run");
  375. y = fr.drawString(secLeft, y, getKeyName(Keys.RUN));
  376. fr.drawString(left, y, "K: Back");
  377. y = fr.drawString(secLeft, y, getKeyName(Keys.ESCAPE));
  378. fr.drawString(left, y, "K: Enter");
  379. y = fr.drawString(secLeft, y, getKeyName(Keys.ENTER));
  380. fr.drawString(left, y, "K: Combat");
  381. y = fr.drawString(secLeft, y, getKeyName(Keys.COMBAT));
  382. fr.drawString(left, y, "K: Switch Face");
  383. y = fr.drawString(secLeft, y, getKeyName(Keys.COMBAT_SWITCH_FACE));
  384. fr.drawString(left, y, "K: Dash/Dodge");
  385. y = fr.drawString(secLeft, y, getKeyName(Keys.COMBAT_DASH));
  386. fr.drawString(left, y, "K: Dash/Dodge");
  387. y = fr.drawString(secLeft, y, getKeyName(Keys.COMBAT_DODGE));
  388. fr.drawString(left, y, "K: Block");
  389. y = fr.drawString(secLeft, y, getKeyName(Keys.COMBAT_BLOCK));
  390. fr.drawString(left, y, "K: Attack");
  391. y = fr.drawString(secLeft, y, getKeyName(Keys.COMBAT_ATTACK));
  392. if(optionsDirty)
  393. {
  394. y = fr.drawString(left, y, true, "&cSave");
  395. }
  396. else
  397. {
  398. y = fr.drawString(left, y, true, "Save");
  399. }
  400. fr.drawString(left, y, true, "Back");
  401. break;
  402. }
  403. case 3:
  404. {
  405. ColorRenderer cr = Shader.getColorRenderer();
  406. FontRenderer fr = Shader.getFontRenderer();
  407. float width = Shader.getViewWidth();
  408. float height = Shader.getViewHeight();
  409. float line = fr.getHeight();
  410. int maxView = 7; // only for odd numbers
  411. int half = maxView / 2;
  412. float left = width * 0.2f;
  413. float right = width * 0.8f;
  414. float top = (height - line * (maxView + 4)) * 0.5f;
  415. float bottom = top + line * (maxView + 4);
  416. Shader.setTextureEnabled(false);
  417. Shader.setColorEnabled(true);
  418. // brown background
  419. cr.drawRectangle(0, 0, width, height, COLOR_BROWN);
  420. Shader.setBlendingEnabled(true);
  421. cr.drawRectangle(left, top, right, bottom, COLOR_OVERLAY);
  422. int firstIndex;
  423. int lastIndex;
  424. int baseIndex;
  425. if(levelIndex <= half) // first half
  426. {
  427. firstIndex = 0;
  428. lastIndex = Math.min(levels.length, maxView);
  429. baseIndex = levelIndex;
  430. }
  431. else if(levelIndex >= levels.length - half) // last half
  432. {
  433. lastIndex = levels.length;
  434. firstIndex = Math.max(lastIndex - maxView, 0);
  435. if(levels.length <= maxView)
  436. {
  437. baseIndex = levelIndex;
  438. }
  439. else
  440. {
  441. baseIndex = levelIndex - (levels.length - half - 1) + half;
  442. }
  443. }
  444. else // middle
  445. {
  446. firstIndex = levelIndex - half;
  447. lastIndex = firstIndex + maxView;
  448. baseIndex = half;
  449. }
  450. float base = top + (3 + baseIndex) * line;
  451. cr.drawRectangle(left, base, right, base + line, COLOR_OVERLAY);
  452. Shader.setBlendingEnabled(false);
  453. Shader.setTextureEnabled(true);
  454. left += line;
  455. float secLeft = right - line * 12;
  456. float thirdLeft = right - line * 6;
  457. float y = top + line;
  458. y = fr.drawString(left, y, "Choose a Level ...");
  459. y += line;
  460. if(firstIndex >= 1)
  461. {
  462. y = fr.drawString(left, y, "...");
  463. firstIndex++;
  464. }
  465. SimpleConfig sc = saveSlots[slotScreenIndex];
  466. for(int i = firstIndex; i < lastIndex - 1; i++)
  467. {
  468. Level l = levels[i];
  469. fr.drawString(left, y, l.getName());
  470. fr.drawString(secLeft, y, l.formatBottles(sc.getInt("level." + l.getFileName() + ".bottles", 0)));
  471. y = fr.drawString(thirdLeft, y, l.formatTime(sc.getDouble("level." + l.getFileName() + ".time", 0)));
  472. }
  473. if(lastIndex == levels.length)
  474. {
  475. Level l = levels[lastIndex - 1];
  476. fr.drawString(left, y, l.getName());
  477. fr.drawString(secLeft, y, l.formatBottles(sc.getInt("level." + l.getFileName() + ".bottles", 0)));
  478. fr.drawString(thirdLeft, y, l.formatTime(sc.getDouble("level." + l.getFileName() + ".time", 0)));
  479. }
  480. else
  481. {
  482. fr.drawString(left, y, "...");
  483. }
  484. break;
  485. }
  486. }
  487. }
  488. // -------------------------------------------------------------------------
  489. // config
  490. // -------------------------------------------------------------------------
  491. public boolean isSoundEnabled()
  492. {
  493. return sound;
  494. }
  495. // -------------------------------------------------------------------------
  496. // tile stuff
  497. // -------------------------------------------------------------------------
  498. private void registerTiles()
  499. {
  500. // dirt
  501. for(int i = 0; i < 16; i++)
  502. {
  503. registeredTiles.put(i, new BaseBoxTile(0.125f, 0.0f, 0.1875f, 0.0625f));
  504. }
  505. // grass
  506. BaseBoxTile grass = new BaseBoxTile(0.0625f, 0.0f, 0.125f, 0.0625f);
  507. registeredTiles.put(20, grass);
  508. registeredTiles.put(21, grass);
  509. registeredTiles.put(22, grass);
  510. registeredTiles.put(23, grass);
  511. registeredTiles.put(28, grass);
  512. registeredTiles.put(29, grass);
  513. registeredTiles.put(30, grass);
  514. registeredTiles.put(31, grass);
  515. // bottled soul
  516. registeredTiles.put(32, new BottledSoulTile(1));
  517. registeredTiles.put(33, new BottledSoulTile(2));
  518. registeredTiles.put(34, new BottledSoulTile(3));
  519. // bounce shroom
  520. registeredTiles.put(48, new TrampolinTile());
  521. // crumbling stones
  522. registeredTiles.put(64, new CrumblingStoneTile());
  523. // spike trap
  524. registeredTiles.put(80, new SpikeTile());
  525. // water
  526. for(int i = 0; i < 16; i++)
  527. {
  528. registeredTiles.put(96 + i, new WaterTile(15 - i));
  529. }
  530. // snuvi start block
  531. registeredTiles.put(StartTile.ID, new StartTile());
  532. // sky
  533. registeredTiles.put(128, new SkyTile());
  534. // slippery slime
  535. SlipperyTile slime = new SlipperyTile();
  536. registeredTiles.put(148, slime);
  537. registeredTiles.put(149, slime);
  538. registeredTiles.put(150, slime);
  539. registeredTiles.put(151, slime);
  540. registeredTiles.put(156, slime);
  541. registeredTiles.put(157, slime);
  542. registeredTiles.put(158, slime);
  543. registeredTiles.put(159, slime);
  544. // end level
  545. registeredTiles.put(160, new GoalTile(0.25f, 0.125f, 0.3125f, 0.1875f));
  546. registeredTiles.put(161, new GoalTile(0.25f, 0.0625f, 0.3125f, 0.125f));
  547. // thorns
  548. registeredTiles.put(176, new KillTile(0.0f, 0.125f, 0.0625f, 0.1875f, 2));
  549. registeredTiles.put(177, new KillTile(0.0625f, 0.125f, 0.125f, 0.1875f, 2));
  550. registeredTiles.put(178, new KillTile(0.125f, 0.125f, 0.1875f, 0.1875f, 2));
  551. registeredTiles.put(179, new KillTile(0.0f, 0.125f, 0.0625f, 0.1875f, -3));
  552. registeredTiles.put(180, new KillTile(0.0625f, 0.125f, 0.125f, 0.1875f, -3));
  553. registeredTiles.put(181, new KillTile(0.125f, 0.125f, 0.1875f, 0.1875f, -3));
  554. // decoration shrooms
  555. registeredTiles.put(208, new DecoShroomTile(0.0f, 0.21875f, 0.0625f, 0.25f));
  556. registeredTiles.put(209, new DecoShroomTile(0.0f, 0.1875f, 0.0625f, 0.21875f));
  557. registeredTiles.put(210, new DecoShroomTile(0.0625f, 0.21875f, 0.125f, 0.25f));
  558. registeredTiles.put(211, new DecoShroomTile(0.0625f, 0.1875f, 0.125f, 0.21875f));
  559. // fog, starting late to make length changes possible
  560. for(int i = 0; i < 16; i++)
  561. {
  562. registeredTiles.put(16000 + i, new FogTile((i + 1) / 16.0));
  563. }
  564. // london stuff
  565. //registeredTiles.put(224, new BaseBoxTile("london_background/london_background"));
  566. // london streets
  567. for(int i = 0; i < 16; i++)
  568. {
  569. //registeredTiles.put(240 + i, new BaseBoxTile("london_streets/london_streets" + i));
  570. }
  571. // london street light
  572. for(int i = 0; i < 25; i++)
  573. {
  574. //registeredTiles.put(256 + i, new BaseBoxTile("street_light/street_light" + (i % 5) + "_" + (i / 5)));
  575. }
  576. }
  577. public Tile getTile(int id)
  578. {
  579. return registeredTiles.getOrDefault(id, FALLBACK_TILE);
  580. }
  581. public void resetTiles()
  582. {
  583. registeredTiles.values().forEach(v -> v.reset());
  584. }
  585. private void menuMove(Runnable esc, Runnable enter, Runnable down, Runnable up, Runnable end)
  586. {
  587. if(Keys.ESCAPE.isReleased())
  588. {
  589. esc.run();
  590. return;
  591. }
  592. if(Keys.ENTER.isReleased())
  593. {
  594. enter.run();
  595. return;
  596. }
  597. if(Keys.DOWN.getTime() > 4)
  598. {
  599. Keys.DOWN.setTime(0);
  600. down.run();
  601. }
  602. else if(Keys.UP.getTime() > 4)
  603. {
  604. Keys.UP.setTime(0);
  605. up.run();
  606. }
  607. else if(Keys.DOWN.isReleased())
  608. {
  609. down.run();
  610. }
  611. else if(Keys.UP.isReleased())
  612. {
  613. up.run();
  614. }
  615. end.run();
  616. }
  617. }