Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=7) %!d(string=hai) anos
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later 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=7) %!d(string=hai) anos
00-Tech_Demo.map 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=7) %!d(string=hai) anos
01-Parabola.map 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=7) %!d(string=hai) anos
02-Out_of_Reach.map 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=7) %!d(string=hai) anos