levels
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
5 years ago |
olevels
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
6 years ago |
resources
|
3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
|
5 years ago |
sounds
|
38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
|
6 years ago |
src
|
3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
|
5 years ago |
.gitignore
|
5f5cf95a6d
init
|
6 years ago |
manifest.mf
|
5f5cf95a6d
init
|
6 years ago |
options.txt
|
09e3b5139a
start of open gl port, menu works, levels outstanding
|
5 years ago |
slot1.txt
|
3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
|
5 years ago |
slot2.txt
|
8ce530f903
new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings
|
6 years ago |