WaterTile.java 1.8 KB

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  1. package me.hammerle.supersnuvi.tiles;
  2. import me.hammerle.snuviengine.api.Texture.Animation;
  3. import me.hammerle.supersnuvi.entity.Entity;
  4. import me.hammerle.supersnuvi.rendering.LevelRenderer;
  5. import me.hammerle.supersnuvi.util.Face;
  6. import me.hammerle.supersnuvi.gamelogic.Level;
  7. public class WaterTile extends BaseCollisionTile
  8. {
  9. private final static Animation WATER = LevelRenderer.TILES.addAnimation(160, 0,
  10. "resources/water/water_frame1.png", "resources/water/water_frame2.png",
  11. "resources/water/water_frame3.png", "resources/water/water_frame4.png",
  12. "resources/water/water_frame5.png", "resources/water/water_frame6.png",
  13. "resources/water/water_frame7.png", "resources/water/water_frame8.png");
  14. private int counter = 0;
  15. private final int level;
  16. public WaterTile(int level)
  17. {
  18. super(0.3125f, 0.00390625f * (15 - level), 0.375f, 0.0625f,
  19. 0.03125f * Tile.SIZE, Tile.SIZE - (Tile.SIZE / 16) * (level + 1), 0.96875f * Tile.SIZE, Tile.SIZE);
  20. this.level = level;
  21. }
  22. @Override
  23. public void onEntityCollide(Entity ent, int x, int y, Face face, Level l)
  24. {
  25. super.onEntityCollide(ent, x, y, face, l);
  26. ent.getMovement().setInWater(true);
  27. }
  28. @Override
  29. public boolean shouldAiUseCollisionBox(int x, int y, Level l)
  30. {
  31. return false;
  32. }
  33. @Override
  34. public void tick()
  35. {
  36. if(level == 15)
  37. {
  38. counter++;
  39. if(counter > 3)
  40. {
  41. counter = 0;
  42. WATER.nextFrame();
  43. }
  44. }
  45. }
  46. @Override
  47. public final float getOffsetY()
  48. {
  49. return Tile.SIZE - (Tile.SIZE / 16) * (level + 1);
  50. }
  51. @Override
  52. public final float getHeight()
  53. {
  54. return (Tile.SIZE / 16) * (level + 1);
  55. }
  56. }