StoneController.java 1.2 KB

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  1. package me.hammerle.supersnuvi.entity.components.ai;
  2. import me.hammerle.snuviengine.api.Shader;
  3. import me.hammerle.snuviengine.api.Texture;
  4. import me.hammerle.supersnuvi.entity.Entity;
  5. import me.hammerle.supersnuvi.gamelogic.Level;
  6. import me.hammerle.supersnuvi.tiles.Tile;
  7. import me.hammerle.supersnuvi.util.Utils;
  8. public class StoneController extends Controller
  9. {
  10. private final static Texture STONE = new Texture("resources/stone.png");
  11. private int frame = 0;
  12. @Override
  13. public boolean isAnimated()
  14. {
  15. return frame < 40;
  16. }
  17. @Override
  18. public void renderTick(Entity ent, float lag)
  19. {
  20. STONE.bind();
  21. float x = Utils.interpolate(ent.getLastX(), ent.getX(), lag);
  22. float y = Utils.interpolate(ent.getLastY(), ent.getY(), lag);
  23. float row = (frame / 16) * 0.3125f;
  24. float column = (frame % 16) * 0.0625f;
  25. Shader.getTextureRenderer().drawRectangle(
  26. x, y, x + Tile.SIZE, y + 5.0f * Tile.SIZE,
  27. column, row, column + 0.0625f, row + 0.3125f);
  28. }
  29. @Override
  30. public void tick(Entity ent, Level level)
  31. {
  32. if(frame < 40)
  33. {
  34. frame++;
  35. }
  36. }
  37. }