LevelRenderer.java 16 KB

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  1. package me.hammerle.supersnuvi.rendering;
  2. import java.util.ArrayList;
  3. import me.hammerle.snuviengine.api.Shader;
  4. import me.hammerle.snuviengine.api.Texture;
  5. import me.hammerle.snuviengine.api.TextureRenderer;
  6. import me.hammerle.snuviengine.util.Rectangle;
  7. import me.hammerle.supersnuvi.Game;
  8. import me.hammerle.supersnuvi.entity.Entity;
  9. import me.hammerle.supersnuvi.gamelogic.Level;
  10. import me.hammerle.supersnuvi.gamelogic.LevelData;
  11. import me.hammerle.supersnuvi.tiles.Tile;
  12. import me.hammerle.supersnuvi.util.Utils;
  13. public class LevelRenderer implements IRenderer<Level>
  14. {
  15. public final static float ERROR = 1f / 65536f;
  16. public final static Texture TILES = new Texture("resources/tiles.png");
  17. private final static Texture GUI = new Texture("resources/gui.png");
  18. private final static TextureRenderer GUI_RENDERER = new TextureRenderer(60);
  19. private final static int MESH_SIZE = 16;
  20. private float cameraX = 0.0f;
  21. private float cameraY = 0.0f;
  22. private Level lastRenderedLevel = null;
  23. private int meshLayers = 0;
  24. private int meshWidth = 0;
  25. private int meshHeight = 0;
  26. private TextureRenderer[][][] meshes = null;
  27. @Override
  28. public void renderTick(Shader sh, float lag, Level level)
  29. {
  30. updateCamera(sh, lag, level);
  31. if(lastRenderedLevel != level)
  32. {
  33. updateMeshes(level);
  34. lastRenderedLevel = level;
  35. }
  36. renderTilesAndEntities(sh, lag, level);
  37. renderOverlay(sh, level);
  38. }
  39. private float getView(int screenSize, int levelSize, float pos)
  40. {
  41. pos -= screenSize >> 1;
  42. if(pos < 0)
  43. {
  44. return 0;
  45. }
  46. float max = levelSize * Tile.SIZE - screenSize;
  47. if(pos > max)
  48. {
  49. return max;
  50. }
  51. return pos;
  52. }
  53. private void updateCamera(Shader sh, float lag, Level level)
  54. {
  55. Entity hero = level.getHero();
  56. int levelWidth = level.getData().getWidth();
  57. int levelHeight = level.getData().getHeight();
  58. int screenWidth = sh.getViewWidth();
  59. int screenHeight = sh.getViewHeight();
  60. float halfHeroWidth = hero.getWidth() * 0.5f;
  61. float halfHeroHeight = hero.getHeight() * 0.5f;
  62. float oldCamX = -getView(screenWidth, levelWidth, hero.getLastX() + halfHeroWidth);
  63. float oldCamY = -getView(screenHeight, levelHeight, hero.getLastY() + halfHeroHeight);
  64. float camX = -getView(screenWidth, levelWidth, hero.getX() + halfHeroWidth);
  65. float camY = -getView(screenHeight, levelHeight, hero.getY() + halfHeroHeight);
  66. cameraX = Utils.interpolate(oldCamX, camX, lag);
  67. cameraY = Utils.interpolate(oldCamY, camY, lag);
  68. sh.translateTo(cameraX, cameraY);
  69. sh.updateMatrix();
  70. }
  71. private void updateMeshes(Level level)
  72. {
  73. if(meshes != null)
  74. {
  75. for(int l = 0; l < meshLayers; l++)
  76. {
  77. for(int mx = 0; mx < meshWidth; mx++)
  78. {
  79. for(int my = 0; my < meshHeight; my++)
  80. {
  81. meshes[l][mx][my].delete();
  82. }
  83. }
  84. }
  85. }
  86. meshLayers = level.getData().getLayers() - 1;
  87. meshWidth = (int) Math.ceil((double) level.getData().getWidth() / MESH_SIZE);
  88. meshHeight = (int) Math.ceil((double) level.getData().getHeight() / MESH_SIZE);
  89. meshes = new TextureRenderer[meshLayers][meshWidth][meshHeight];
  90. for(int l = 0; l < meshLayers; l++)
  91. {
  92. for(int mx = 0; mx < meshWidth; mx++)
  93. {
  94. for(int my = 0; my < meshHeight; my++)
  95. {
  96. meshes[l][mx][my] = new TextureRenderer(MESH_SIZE * MESH_SIZE * 2, false);
  97. }
  98. }
  99. }
  100. }
  101. private void drawMesh(Level level, int l, int tl, int mx, int my)
  102. {
  103. TextureRenderer tr = meshes[l][mx][my];
  104. if(!tr.isBuilt())
  105. {
  106. LevelData data = level.getData();
  107. int tsx = mx * MESH_SIZE;
  108. int tsy = my * MESH_SIZE;
  109. int tex = Math.min(tsx + MESH_SIZE, data.getWidth());
  110. int tey = Math.min(tsy + MESH_SIZE, data.getHeight());
  111. for(int x = tsx; x < tex; x++)
  112. {
  113. for(int y = tsy; y < tey; y++)
  114. {
  115. Tile t = Game.get().getTile(data.getTile(tl, x, y));
  116. if(t.shouldRender(x, y, level))
  117. {
  118. float minX = x * Tile.SIZE + t.getOffsetX();
  119. float minY = y * Tile.SIZE + t.getOffsetY();
  120. tr.addRectangle(minX, minY,
  121. minX + t.getWidth(), minY + t.getHeight(),
  122. t.getTextureMinX(x, y, level) + ERROR, t.getTextureMinY(x, y, level) + ERROR,
  123. t.getTextureMaxX(x, y, level) - ERROR, t.getTextureMaxY(x, y, level) - ERROR);
  124. }
  125. }
  126. }
  127. tr.build();
  128. }
  129. tr.draw();
  130. }
  131. private void renderTilesAndEntities(Shader sh, float lag, Level level)
  132. {
  133. int startX = (int) (-cameraX / (MESH_SIZE * Tile.SIZE));
  134. int startY = (int) (-cameraY / (MESH_SIZE * Tile.SIZE));
  135. int endX = (int) Math.ceil((-cameraX + sh.getViewWidth()) / (MESH_SIZE * Tile.SIZE));
  136. int endY = (int) Math.ceil((-cameraY + sh.getViewHeight()) / (MESH_SIZE * Tile.SIZE));
  137. startX = Math.min(Math.max(startX, 0), meshWidth);
  138. startY = Math.min(Math.max(startY, 0), meshHeight);
  139. endX = Math.min(Math.max(endX, 0), meshWidth);
  140. endY = Math.min(Math.max(endY, 0), meshHeight);
  141. // clear meshes which need an update
  142. if(level.getTileUpdater().shouldUpdateAll())
  143. {
  144. if(meshes != null)
  145. {
  146. for(int l = 0; l < meshLayers; l++)
  147. {
  148. for(int mx = 0; mx < meshWidth; mx++)
  149. {
  150. for(int my = 0; my < meshHeight; my++)
  151. {
  152. meshes[l][mx][my].clear();
  153. }
  154. }
  155. }
  156. }
  157. }
  158. else
  159. {
  160. level.getTileUpdater().forEach((layer, x, y) ->
  161. {
  162. if(layer == level.getData().getBackgroundIndex() + 1)
  163. {
  164. // do not update changes on entity layer
  165. return;
  166. }
  167. if(layer > level.getData().getBackgroundIndex())
  168. {
  169. layer--;
  170. }
  171. meshes[layer][x / MESH_SIZE][y / MESH_SIZE].clear();
  172. });
  173. }
  174. level.getTileUpdater().clear();
  175. // background
  176. sh.setColorEnabled(false);
  177. sh.setTextureEnabled(true);
  178. sh.setBlendingEnabled(true);
  179. TILES.bind();
  180. LevelData data = level.getData();
  181. int fromLayer = 0;
  182. int toLayer = level.getData().getBackgroundIndex() + 1;
  183. for(int l = fromLayer; l < toLayer; l++)
  184. {
  185. for(int mx = startX; mx < endX; mx++)
  186. {
  187. for(int my = startY; my < endY; my++)
  188. {
  189. drawMesh(level, l, l, mx, my);
  190. }
  191. }
  192. }
  193. // entities
  194. level.forEachEntity(entity -> entity.renderTick(lag));
  195. // foreground
  196. sh.setColorEnabled(false);
  197. sh.setTextureEnabled(true);
  198. sh.setBlendingEnabled(true);
  199. TILES.bind();
  200. fromLayer = toLayer + 1;
  201. toLayer = level.getData().getLayers();
  202. for(int l = fromLayer; l < toLayer; l++)
  203. {
  204. for(int mx = startX; mx < endX; mx++)
  205. {
  206. for(int my = startY; my < endY; my++)
  207. {
  208. drawMesh(level, l - 1, l, mx, my);
  209. }
  210. }
  211. }
  212. }
  213. public static String formatBottles(int bottles, int maxBottles)
  214. {
  215. char[] c = new char[5];
  216. if(bottles <= 9)
  217. {
  218. c[0] = '0';
  219. c[1] = (char) (bottles + '0');
  220. }
  221. else if(bottles > 99)
  222. {
  223. c[0] = 'X';
  224. c[1] = 'X';
  225. }
  226. else
  227. {
  228. c[0] = (char) ((bottles / 10) + '0');
  229. c[1] = (char) ((bottles % 10) + '0');
  230. }
  231. c[2] = '/';
  232. int currentMaxSouls = Math.max(bottles, maxBottles);
  233. if(currentMaxSouls <= 9)
  234. {
  235. c[3] = '0';
  236. c[4] = (char) (currentMaxSouls + '0');
  237. }
  238. else if(currentMaxSouls > 99)
  239. {
  240. c[3] = 'X';
  241. c[4] = 'X';
  242. }
  243. else
  244. {
  245. c[3] = (char) ((currentMaxSouls / 10) + '0');
  246. c[4] = (char) ((currentMaxSouls % 10) + '0');
  247. }
  248. return new String(c);
  249. }
  250. public static String formatTime(float time)
  251. {
  252. if(time == -1.0f)
  253. {
  254. return "-----";
  255. }
  256. else if(time >= 999.9f)
  257. {
  258. return "999.9";
  259. }
  260. return String.format("%05.1f", time);
  261. }
  262. private String[] split(String s)
  263. {
  264. ArrayList<String> list = new ArrayList<>();
  265. int old = 0;
  266. int index = 0;
  267. while(index < s.length())
  268. {
  269. switch(s.charAt(index))
  270. {
  271. case '\n':
  272. list.add(s.substring(old, index));
  273. list.add("\n");
  274. old = index + 1;
  275. break;
  276. case ' ':
  277. list.add(s.substring(old, index));
  278. old = index + 1;
  279. break;
  280. }
  281. index++;
  282. }
  283. if(old < s.length())
  284. {
  285. list.add(s.substring(old, index));
  286. }
  287. return list.toArray(new String[list.size()]);
  288. }
  289. private void renderMessage(Shader sh, Level level)
  290. {
  291. String message = level.getMessage();
  292. if(message != null)
  293. {
  294. float lineWidth = sh.getFontRenderer().getWidth();
  295. String[] messageParts = split(message);
  296. int index = 0;
  297. ArrayList<StringBuilder> list = new ArrayList<>();
  298. list.add(new StringBuilder());
  299. float currentWidth = 0;
  300. float w = sh.getViewWidth() - 26;
  301. for(String s : messageParts)
  302. {
  303. if(s.equals("\n"))
  304. {
  305. currentWidth = w;
  306. continue;
  307. }
  308. Rectangle rec = sh.getFontRenderer().getSize(s);
  309. // + lineWidth for the space
  310. if(currentWidth + rec.getWidth() + lineWidth < w)
  311. {
  312. currentWidth += rec.getWidth();
  313. StringBuilder sb = list.get(index);
  314. if(sb.length() == 0)
  315. {
  316. sb.append(s);
  317. }
  318. else
  319. {
  320. sb.append(" ");
  321. sb.append(s);
  322. currentWidth += lineWidth;
  323. }
  324. }
  325. else
  326. {
  327. StringBuilder sb = new StringBuilder();
  328. list.add(sb);
  329. index++;
  330. sb.append(s);
  331. currentWidth = rec.getWidth();
  332. }
  333. }
  334. float height = list.size() * sh.getFontRenderer().getHeight();
  335. sh.setColorEnabled(true);
  336. sh.setTextureEnabled(false);
  337. float messageY = sh.getViewHeight() - height - 26;
  338. sh.getColorRenderer().drawRectangle(0.0f, messageY, sh.getViewWidth(), sh.getViewHeight(), 0x77000000);
  339. messageY += 13;
  340. sh.setTextureEnabled(true);
  341. for(StringBuilder sb : list)
  342. {
  343. messageY = sh.getFontRenderer().drawString(13.0f, messageY, sb.toString());
  344. }
  345. sh.setColorEnabled(false);
  346. }
  347. }
  348. private void renderOverlay(Shader sh, Level level)
  349. {
  350. // menu rendering
  351. sh.translateTo(0.0f, 0.0f);
  352. sh.updateMatrix();
  353. // grey background of clock and bottles
  354. float lineHeight = sh.getFontRenderer().getHeight();
  355. float lineWidth = sh.getFontRenderer().getWidth();
  356. sh.setColorEnabled(true);
  357. sh.setTextureEnabled(false);
  358. sh.getColorRenderer().drawRectangle(0.0f, 0.0f, (lineWidth * 6.0f) + 10.0f, (lineHeight * 2.0f + 10.0f), 0x77000000);
  359. sh.setTextureEnabled(true);
  360. float y = 5.0f;
  361. y = sh.getFontRenderer().drawString(13.0f, y, formatBottles(level.getCurrentBottles(), level.getMaxBottles()));
  362. sh.getFontRenderer().drawString(13.0f, y, formatTime(level.getTime()));
  363. sh.setColorEnabled(false);
  364. // draw messages
  365. renderMessage(sh, level);
  366. GUI.bind();
  367. GUI_RENDERER.clear();
  368. int scale = sh.getViewScale();
  369. // bottles
  370. switch(scale)
  371. {
  372. case 1: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.0f, 0.046875f, 0.01171875f, 0.068359375f); break;
  373. case 2: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.01171875f, 0.046875f, 0.037109375f, 0.0859375f); break;
  374. default: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.037109375f, 0.046875f, 0.06640625f, 0.10546875f); break;
  375. }
  376. // clock
  377. switch(scale)
  378. {
  379. case 1: GUI_RENDERER.addRectangle(4.0f, y, 13.0f, y + 9.0f, 0.0f, 0.265625f, 0.017578125f, 0.283203125f); break;
  380. case 2: GUI_RENDERER.addRectangle(4.5f, y, 13.0f, y + 8.5f, 0.017578125f, 0.265625f, 0.05078125f, 0.298828125f); break;
  381. default: GUI_RENDERER.addRectangle(4.666666666f, y, 13.0f, y + 8.333333333f, 0.05078125f, 0.265625f, 0.099609375f, 0.314453125f); break;
  382. }
  383. float w = sh.getViewWidth();
  384. // gui background
  385. GUI_RENDERER.addRectangle(w - 111.0f, 0.0f, w - 44.0f, 24.0f, 0.0f, 0.0f, 0.130859375f, 0.046875f);
  386. GUI_RENDERER.addRectangle(w - 44.0f, 0.0f, w - 18.0f, 16.0f, 0.130859375f, 0.0f, 0.181640625f, 0.03125f);
  387. GUI_RENDERER.addRectangle(w - 76.0f, 24.0f, w - 45.0f, 57.0f, 0.068359375f, 0.046875f, 0.12890625f, 0.111328125f);
  388. // health mirror
  389. int healthFrame = (int) (level.getHero().getHealth().getHealthPercent() * 7);
  390. float leftMirror = (7 - healthFrame) * 0.0625f;
  391. GUI_RENDERER.addRectangle(w - 39.0f, 8.0f, w - 7.0f, 46.0f, leftMirror, 0.15625f, leftMirror + 0.0625f, 0.23046875f);
  392. // energy
  393. float energy = level.getHero().getEnergy().getEnergyPercent();
  394. float fullEnd = w - 109.0f + 64.0f * energy;
  395. GUI_RENDERER.addRectangle(w - 109.0f, 13.0f, fullEnd, 21.0f, 0.0f, 0.140625f, 0.125f * energy, 0.15625f);
  396. GUI_RENDERER.addRectangle(fullEnd, 13.0f, w - 45.0f, 21.0f, 0.125f * energy, 0.125f, 0.125f, 0.140625f);
  397. // gui foreground
  398. GUI_RENDERER.addRectangle(w - 49.0f, 0.0f, w, 64.0f, 0.201171875f, 0.0f, 0.296875f, 0.125f);
  399. GUI_RENDERER.addRectangle(w - 109.0f, 15.0f, w - 106.0f, 18.0f, 0.15625f, 0.03125f, 0.162109375f, 0.037109375f);
  400. GUI_RENDERER.addRectangle(w - 97.0f, 15.0f, w - 92.0f, 20.0f, 0.1796875f, 0.03125f, 0.189453125f, 0.041015625f);
  401. // health number overlay
  402. GUI_RENDERER.addRectangle(w - 30.0f, 53.0f, w - 12.0f, 62.0f, leftMirror, 0.23828125f, leftMirror + 0.03515625f, 0.255859375f);
  403. GUI_RENDERER.build();
  404. GUI_RENDERER.draw();
  405. // dynamic clock hand
  406. sh.setColorEnabled(true);
  407. sh.setTextureEnabled(false);
  408. switch(scale)
  409. {
  410. case 1: sh.translateTo(8.5f, y + 4.5f); break;
  411. case 2: sh.translateTo(8.75f, y + 4.25f); break;
  412. default: sh.translateTo(8.8333333333f, y + 4.16666667f); break;
  413. }
  414. sh.rotate(-level.getTime() * 72.0f);
  415. sh.updateMatrix();
  416. sh.getColorRenderer().drawRectangle(-0.5f / scale, -0.5f / scale, 0.5f / scale, 4.0f - 0.5f * scale, 0xFF000000);
  417. }
  418. }