FileLevel.java 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216
  1. package me.hammerle.supersnuvi.gamelogic;
  2. import java.io.File;
  3. import java.util.LinkedList;
  4. import java.util.TreeSet;
  5. import java.util.function.Consumer;
  6. import me.hammerle.snuviscript.code.Script;
  7. import me.hammerle.supersnuvi.Game;
  8. import me.hammerle.supersnuvi.Keys;
  9. import me.hammerle.supersnuvi.entity.Entity;
  10. import me.hammerle.supersnuvi.entity.EntityBuilder;
  11. import me.hammerle.supersnuvi.tiles.Tile;
  12. import me.hammerle.supersnuvi.util.Utils;
  13. public final class FileLevel extends Level
  14. {
  15. // level data
  16. private final LevelData data;
  17. private final String name;
  18. private final String fileName;
  19. // level stats
  20. private int souls = 0;
  21. private int maxSouls = 0;
  22. private float time = 0.0f;
  23. private final LinkedList<String> messages = new LinkedList<>();
  24. // controlling
  25. private TreeSet<Point> spawns = new TreeSet<>();
  26. // scripting
  27. private Script levelScript = null;
  28. public FileLevel(File f)
  29. {
  30. this.data = new LevelData(f);
  31. if(!data.load())
  32. {
  33. throw new IllegalArgumentException(f + " is not a valid level.");
  34. }
  35. this.name = data.getString("name", "error");
  36. data.forEachInteractTile((x, y, tile) ->
  37. {
  38. Tile t = Game.get().getTile(tile);
  39. if(t != null)
  40. {
  41. maxSouls += t.getBottleScore();
  42. }
  43. if(tile == 24) // start tile
  44. {
  45. spawns.add(new Point(x, y - 1));
  46. }
  47. });
  48. data.forEachEntity((x, y, tile) ->
  49. {
  50. if(tile == 1)
  51. {
  52. maxSouls++;
  53. }
  54. }, 0, data.getWidth(), 0, data.getHeight());
  55. fileName = f.getName();
  56. // there must be at least one spawn
  57. if(spawns.isEmpty())
  58. {
  59. spawns.add(new Point(5, 5));
  60. }
  61. // make sure hero is spawned before any script starts
  62. reset();
  63. String scriptName = f.getPath().replace(".map", "");
  64. // mark current level as active to make currentLevel calls work
  65. Level l = Game.get().getCurrentLevel();
  66. Game.get().setCurrentLevel(this);
  67. levelScript = Game.get().getParser().startScript(false, ".snuvi", scriptName);
  68. // call level reset here, because levelScript was null in resetLevel()
  69. callEvent("level_reset");
  70. // mark previous level as active
  71. Game.get().setCurrentLevel(l);
  72. }
  73. // -------------------------------------------------------------------------
  74. // level data
  75. // -------------------------------------------------------------------------
  76. @Override
  77. public LevelData getData()
  78. {
  79. return data;
  80. }
  81. @Override
  82. public String getName()
  83. {
  84. return name;
  85. }
  86. @Override
  87. public String getFileName()
  88. {
  89. return fileName;
  90. }
  91. @Override
  92. public void addMessage(String message)
  93. {
  94. messages.add(message);
  95. }
  96. @Override
  97. public String getMessage()
  98. {
  99. return messages.isEmpty() ? null : messages.getFirst();
  100. }
  101. // -------------------------------------------------------------------------
  102. // level stats
  103. // -------------------------------------------------------------------------
  104. @Override
  105. public int getCurrentBottles()
  106. {
  107. return souls;
  108. }
  109. @Override
  110. public int getMaxBottles()
  111. {
  112. return maxSouls;
  113. }
  114. @Override
  115. public void addBottles(int score)
  116. {
  117. souls += score;
  118. }
  119. @Override
  120. public float getTime()
  121. {
  122. return time;
  123. }
  124. // -------------------------------------------------------------------------
  125. // controlling
  126. // -------------------------------------------------------------------------
  127. @Override
  128. public void tick()
  129. {
  130. if(!messages.isEmpty() && Keys.ENTER.getTime() == 1)
  131. {
  132. messages.removeFirst();
  133. }
  134. time += Game.SECS_PER_TICK;
  135. Game.get().tickTiles();
  136. tickEntities();
  137. }
  138. @Override
  139. protected void onReset()
  140. {
  141. Game.get().resetTiles(this);
  142. data.activateEntities();
  143. souls = 0;
  144. time = 0.0f;
  145. Entity h = spawnHero(true);
  146. setHero(h);
  147. removeEntities();
  148. spawnEntity(h);
  149. messages.clear();
  150. getTileUpdater().updateAll();
  151. callEvent("level_reset");
  152. }
  153. public Entity spawnHero(boolean first)
  154. {
  155. Point p;
  156. if(getHero() == null || getHero().getX() < 0 || first)
  157. {
  158. // first spawn or out of map, use first spawn
  159. p = spawns.first();
  160. }
  161. else
  162. {
  163. // hero is somewhere in the map, getting last spawn
  164. p = spawns.floor(new Point(Utils.toBlock(getHero().getX()), Utils.toBlock(getHero().getY())));
  165. if(p == null)
  166. {
  167. p = spawns.first();
  168. }
  169. }
  170. return EntityBuilder.buildHero(this, Utils.toCoord(p.getX()), Utils.toCoord(p.getY()));
  171. }
  172. // -------------------------------------------------------------------------
  173. // scripting
  174. // -------------------------------------------------------------------------
  175. @Override
  176. public void callEvent(String name, Consumer<Script> before, Consumer<Script> after)
  177. {
  178. if(levelScript != null)
  179. {
  180. //Level l = Game.get().getCurrentLevel();
  181. //Game.get().setCurrentLevel(this);
  182. Game.get().getParser().callEvent(name, levelScript, before, after);
  183. //Game.get().setCurrentLevel(l);
  184. }
  185. }
  186. }