LondonerController.java 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269
  1. package me.hammerle.supersnuvi.entity.components.ai;
  2. import me.hammerle.snuviengine.api.Shader;
  3. import me.hammerle.snuviengine.api.Texture;
  4. import me.hammerle.supersnuvi.entity.Entity;
  5. import me.hammerle.supersnuvi.gamelogic.Level;
  6. import me.hammerle.supersnuvi.tiles.Location;
  7. import me.hammerle.supersnuvi.tiles.RampTile;
  8. import me.hammerle.supersnuvi.tiles.Tile;
  9. import me.hammerle.supersnuvi.util.Face;
  10. import me.hammerle.supersnuvi.util.SoundUtils;
  11. import me.hammerle.supersnuvi.util.Utils;
  12. public class LondonerController extends Controller
  13. {
  14. private final static Texture LONDONER = new Texture("resources/londoner.png");
  15. private final boolean evil;
  16. private float ox = 0.0f;
  17. private float tx = 0.0f;
  18. private float ty = 0.0f;
  19. private int walkFrame = 0;
  20. private int transformFrame = -1;
  21. private int deathCounter = 0;
  22. private int deathFrame = 0;
  23. private Face direction = Face.LEFT;
  24. private boolean shouldJump = false;
  25. private Entity hurt = null;
  26. private Entity attacker = null;
  27. public LondonerController(Entity ent, boolean evil)
  28. {
  29. super(ent);
  30. this.evil = evil;
  31. }
  32. private boolean hasRedEyes()
  33. {
  34. return transformFrame >= 3;
  35. }
  36. @Override
  37. public boolean isAnimated()
  38. {
  39. return deathFrame < 7;
  40. }
  41. @Override
  42. public void tick(Level level)
  43. {
  44. if(evil)
  45. {
  46. if(transformFrame != -1)
  47. {
  48. if(transformFrame < 3)
  49. {
  50. ox = ent.getFace() == Face.RIGHT ? 0.0f: -1.125f * Tile.SIZE;
  51. tx = transformFrame * 0.125f + 0.125f;
  52. ty = 0.375f;
  53. transformFrame++;
  54. return;
  55. }
  56. }
  57. else if(level.getHero().getSquaredDistance(ent) <= 16384) // 4 Tiles
  58. {
  59. transformFrame = 0;
  60. }
  61. }
  62. if(ent.getHealth().isDead())
  63. {
  64. ox = ent.getFace() == Face.RIGHT ? -Tile.SIZE: -0.125f * Tile.SIZE;
  65. tx = deathFrame * 0.125f;
  66. ty = hasRedEyes() ? 0.125f : 0.25f;
  67. walkFrame = 0;
  68. deathCounter++;
  69. if(deathCounter >= 3)
  70. {
  71. deathCounter = 0;
  72. deathFrame++;
  73. }
  74. return;
  75. }
  76. if(hasRedEyes())
  77. {
  78. float hx = level.getHero().getCenterX();
  79. if(hx < ent.getCenterX())
  80. {
  81. ent.setMotionX(-ent.getMovement().getVelocityX());
  82. }
  83. else
  84. {
  85. ent.setMotionX(ent.getMovement().getVelocityX());
  86. }
  87. }
  88. else
  89. {
  90. if(direction == Face.LEFT)
  91. {
  92. ent.setMotionX(-ent.getMovement().getVelocityX());
  93. }
  94. else
  95. {
  96. ent.setMotionX(ent.getMovement().getVelocityX());
  97. }
  98. }
  99. if(shouldJump)
  100. {
  101. SoundUtils.playSound(SoundUtils.Sound.LONDONER_JUMP);
  102. ent.getMovement().jump();
  103. shouldJump = false;
  104. }
  105. if(attacker != null)
  106. {
  107. this.ent.getHealth().addHealthPercent(-0.201f);
  108. attacker.setMotionY(-attacker.getMovement().getJumpPower() * 0.5f);
  109. attacker = null;
  110. hurt = null;
  111. }
  112. if(hurt != null)
  113. {
  114. hurt.getHealth().addHealthPercent(-0.1f);
  115. hurt.setMotionY(ent.getMotionY() - 20.0f * Tile.SIZE_SCALE);
  116. if(ent.getCenterX() < hurt.getCenterX())
  117. {
  118. hurt.setMotionX(hurt.getMotionX() + 10.0f * Tile.SIZE_SCALE);
  119. }
  120. else
  121. {
  122. hurt.setMotionX(hurt.getMotionX() - 10.0f * Tile.SIZE_SCALE);
  123. }
  124. hurt = null;
  125. }
  126. ox = ent.getFace() == Face.RIGHT ? 0.0f: -1.125f * Tile.SIZE;
  127. if(ent.isOnGround())
  128. {
  129. if(ent.getMotionX() == 0.0f)
  130. {
  131. tx = 0.875f;
  132. ty = hasRedEyes() ? 0.25f : 0.375f;
  133. }
  134. else
  135. {
  136. deathFrame = 0;
  137. walkFrame = (walkFrame + 1) % 6;
  138. tx = walkFrame * 0.125f;
  139. ty = hasRedEyes() ? 0.5f : 0.625f;
  140. }
  141. }
  142. else
  143. {
  144. deathFrame = 0;
  145. walkFrame = 0;
  146. tx = 0.125f;
  147. ty = hasRedEyes() ? 0.5f : 0.625f;
  148. }
  149. }
  150. @Override
  151. public void renderTick(float lag)
  152. {
  153. if(ent.getHealth().wasHurt())
  154. {
  155. Shader.setColorEnabled(true);
  156. Shader.setMixColorEnabled(true);
  157. Shader.setMixColor(1.0f, 0.0f, 0.0f, 1.0f);
  158. }
  159. if(ent.getHealth().wasHealed())
  160. {
  161. Shader.setColorEnabled(true);
  162. Shader.setMixColorEnabled(true);
  163. Shader.setMixColor(0.0f, 1.0f, 0.0f, 1.0f);
  164. }
  165. LONDONER.bind();
  166. float x = Utils.interpolate(ent.getLastX(), ent.getX(), lag);
  167. float y = Utils.interpolate(ent.getLastY(), ent.getY(), lag);
  168. float m1;
  169. float m2;
  170. if(ent.getFace() == Face.LEFT)
  171. {
  172. m1 = 2.0f * Tile.SIZE;
  173. m2 = 0.0f;
  174. }
  175. else
  176. {
  177. m1 = 0.0f;
  178. m2 = 2.0f * Tile.SIZE;
  179. }
  180. Shader.getTextureRenderer().drawRectangle(
  181. x + ox + m1, y,
  182. x + ox + m2, y + 2.0f * Tile.SIZE,
  183. tx, ty,
  184. tx + 0.125f, ty + 0.125f);
  185. if(ent.getHealth().wasHurt() || ent.getHealth().wasHealed())
  186. {
  187. Shader.setColorEnabled(false);
  188. Shader.setMixColorEnabled(false);
  189. }
  190. }
  191. @Override
  192. public void onCollideWithTile(Location loc, Face face)
  193. {
  194. if(hasRedEyes())
  195. {
  196. if(!(loc.getTile() instanceof RampTile) && face == ent.getFace() && ent.getMotionX() == 0.0f)
  197. {
  198. shouldJump = true;
  199. }
  200. }
  201. else
  202. {
  203. if(loc.getTile().shouldAiUseCollisionBox(loc.getX(), loc.getY(), loc.getLevel()))
  204. {
  205. switch(face)
  206. {
  207. case LEFT:
  208. direction = Face.RIGHT;
  209. break;
  210. case RIGHT:
  211. direction = Face.LEFT;
  212. break;
  213. }
  214. }
  215. }
  216. }
  217. @Override
  218. public void onCollideWithEntity(Entity ent, Face face)
  219. {
  220. switch(face)
  221. {
  222. case LEFT:
  223. case RIGHT:
  224. if(ent.getItemCollector().isHero() && hasRedEyes())
  225. {
  226. hurt = ent;
  227. }
  228. else
  229. {
  230. direction = direction.getOpposite();
  231. }
  232. break;
  233. case UP:
  234. attacker = ent;
  235. break;
  236. }
  237. }
  238. }