Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 7 years ago
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fog 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 7 years ago
gui 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 7 years ago
london_background a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 years ago
london_streets a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 years ago
londoner a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 years ago
snuvi b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 7 years ago
spike_trap 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 7 years ago
street_light a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 7 years ago
water 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 years ago
gui.png 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 7 years ago
gui.xcf 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 7 years ago
hero.png a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 years ago
hero.xcf a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 years ago
stone.png a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 years ago
stone.xcf a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 7 years ago
tiles.png 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 7 years ago
tiles.xcf 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 7 years ago