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fog
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602e9cd5d3
fog, preRender and postRender function for tiles, global alpha regulation in renderer
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7 years ago |
gui
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38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
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7 years ago |
london_background
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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7 years ago |
london_streets
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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7 years ago |
londoner
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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7 years ago |
snuvi
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b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
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7 years ago |
spike_trap
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
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7 years ago |
street_light
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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7 years ago |
water
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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7 years ago |
gui.png
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3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
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7 years ago |
gui.xcf
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3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
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7 years ago |
hero.png
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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7 years ago |
hero.xcf
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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7 years ago |
stone.png
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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7 years ago |
stone.xcf
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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7 years ago |
tiles.png
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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7 years ago |
tiles.xcf
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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7 years ago |