.. |
later
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
%!s(int64=6) %!d(string=hai) anos |
00-Tech_Demo.map
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
%!s(int64=6) %!d(string=hai) anos |
01-Parabola.map
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
%!s(int64=6) %!d(string=hai) anos |
02-Out_of_Reach.map
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
%!s(int64=6) %!d(string=hai) anos |
04-Like_Ice.map
|
05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
|
%!s(int64=6) %!d(string=hai) anos |