LondonerController.java 7.5 KB

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  1. package me.hammerle.supersnuvi.entity.components.ai;
  2. import me.hammerle.snuviengine.api.Shader;
  3. import me.hammerle.snuviengine.api.Texture;
  4. import me.hammerle.supersnuvi.entity.Entity;
  5. import me.hammerle.supersnuvi.gamelogic.Level;
  6. import me.hammerle.supersnuvi.tiles.RampTile;
  7. import me.hammerle.supersnuvi.tiles.Tile;
  8. import me.hammerle.supersnuvi.util.Face;
  9. import me.hammerle.supersnuvi.util.SoundUtils;
  10. import me.hammerle.supersnuvi.util.Utils;
  11. public class LondonerController extends Controller
  12. {
  13. private final static Texture LONDONER = new Texture("resources/londoner.png");
  14. // for render offset: 0.21875f, 0.59375f, 0.65625f, 2.0f
  15. // render offset: -0.21875, -0.59375
  16. private final static float OFFSET_X = -Tile.SIZE * 0.21875f;
  17. private final static float OFFSET_Y = -Tile.SIZE * 0.59375f;
  18. private final boolean evil;
  19. private float ox = 0.0f;
  20. private float tx = 0.0f;
  21. private float ty = 0.0f;
  22. private int walkFrame = 0;
  23. private int transformFrame = -1;
  24. private int deathCounter = 0;
  25. private int deathFrame = 0;
  26. private Face oldFace = Face.LEFT;
  27. private Face direction = Face.LEFT;
  28. private boolean shouldJump = false;
  29. private Entity hurt = null;
  30. private Entity attacker = null;
  31. public LondonerController(boolean evil)
  32. {
  33. this.evil = evil;
  34. }
  35. private boolean hasRedEyes()
  36. {
  37. return transformFrame >= 3;
  38. }
  39. @Override
  40. public boolean isAnimated()
  41. {
  42. return deathFrame < 7;
  43. }
  44. @Override
  45. public void tick(Entity ent, Level level)
  46. {
  47. if(evil)
  48. {
  49. if(transformFrame != -1)
  50. {
  51. if(transformFrame < 3)
  52. {
  53. ox = direction == Face.RIGHT ? 0.0f: -1.125f * Tile.SIZE;
  54. tx = transformFrame * 0.125f + 0.125f;
  55. ty = 0.375f;
  56. transformFrame++;
  57. return;
  58. }
  59. }
  60. else if(level.getHero().getSquaredDistance(ent) <= 16384) // 4 Tiles
  61. {
  62. transformFrame = 0;
  63. }
  64. }
  65. if(ent.getHealth().isDead())
  66. {
  67. ox = direction == Face.RIGHT ? -Tile.SIZE: -0.125f * Tile.SIZE;
  68. tx = deathFrame * 0.125f;
  69. ty = hasRedEyes() ? 0.125f : 0.25f;
  70. walkFrame = 0;
  71. deathCounter++;
  72. if(deathCounter >= 3)
  73. {
  74. deathCounter = 0;
  75. deathFrame++;
  76. }
  77. return;
  78. }
  79. if(hasRedEyes())
  80. {
  81. float hx = level.getHero().getCenterX();
  82. if(hx < ent.getCenterX())
  83. {
  84. ent.applyOwnForce(-ent.getMovement().getVelocityX(), 0.0f);
  85. }
  86. else
  87. {
  88. ent.applyOwnForce(ent.getMovement().getVelocityX(), 0.0f);
  89. }
  90. }
  91. else
  92. {
  93. if(direction == Face.LEFT)
  94. {
  95. ent.applyOwnForce(-ent.getMovement().getVelocityX(), 0.0f);
  96. }
  97. else
  98. {
  99. ent.applyOwnForce(ent.getMovement().getVelocityX(), 0.0f);
  100. }
  101. }
  102. if(shouldJump)
  103. {
  104. SoundUtils.playSound(SoundUtils.Sound.LONDONER_JUMP);
  105. ent.jump();
  106. shouldJump = false;
  107. }
  108. if(attacker != null)
  109. {
  110. ent.getHealth().addHealthPercent(-0.201f);
  111. attacker.applyForce(0.0f, -attacker.getMovement().getJumpPower() * 0.5f);
  112. attacker = null;
  113. hurt = null;
  114. }
  115. if(hurt != null)
  116. {
  117. hurt.getHealth().addHealthPercent(-0.1f);
  118. hurt.applyForce(0.0f, -20.0f * Tile.SIZE_SCALE);
  119. if(ent.getCenterX() < hurt.getCenterX())
  120. {
  121. hurt.applyForce(10.0f * Tile.SIZE_SCALE, 0.0f);
  122. }
  123. else
  124. {
  125. hurt.applyForce(-10.0f * Tile.SIZE_SCALE, 0.0f);
  126. }
  127. hurt = null;
  128. }
  129. ox = direction == Face.RIGHT ? 0.0f: -1.125f * Tile.SIZE;
  130. if(ent.isOnGround())
  131. {
  132. if(ent.getOwnForceX() == 0.0f)
  133. {
  134. tx = 0.875f;
  135. ty = hasRedEyes() ? 0.25f : 0.375f;
  136. }
  137. else
  138. {
  139. deathFrame = 0;
  140. walkFrame = (walkFrame + 1) % 6;
  141. tx = walkFrame * 0.125f;
  142. ty = hasRedEyes() ? 0.5f : 0.625f;
  143. }
  144. }
  145. else
  146. {
  147. deathFrame = 0;
  148. walkFrame = 0;
  149. tx = 0.125f;
  150. ty = hasRedEyes() ? 0.5f : 0.625f;
  151. }
  152. oldFace = direction;
  153. }
  154. @Override
  155. public void renderTick(Entity ent, float lag)
  156. {
  157. if(ent.getHealth().wasHurt())
  158. {
  159. Shader.setColorEnabled(true);
  160. Shader.setMixColorEnabled(true);
  161. Shader.setMixColor(1.0f, 0.0f, 0.0f, 1.0f);
  162. }
  163. if(ent.getHealth().wasHealed())
  164. {
  165. Shader.setColorEnabled(true);
  166. Shader.setMixColorEnabled(true);
  167. Shader.setMixColor(0.0f, 1.0f, 0.0f, 1.0f);
  168. }
  169. LONDONER.bind();
  170. float x = Utils.interpolate(ent.getLastX(), ent.getX(), lag);
  171. float y = Utils.interpolate(ent.getLastY(), ent.getY(), lag);
  172. float m1;
  173. float m2;
  174. if(oldFace == Face.LEFT)
  175. {
  176. m1 = 2.0f * Tile.SIZE;
  177. m2 = 0.0f;
  178. }
  179. else
  180. {
  181. m1 = 0.0f;
  182. m2 = 2.0f * Tile.SIZE;
  183. }
  184. Shader.getTextureRenderer().drawRectangle(
  185. x + ox + m1 + OFFSET_X, y + OFFSET_Y,
  186. x + ox + m2 + OFFSET_X, y + 2.0f * Tile.SIZE + OFFSET_Y,
  187. tx, ty,
  188. tx + 0.125f, ty + 0.125f);
  189. if(ent.getHealth().wasHurt() || ent.getHealth().wasHealed())
  190. {
  191. Shader.setColorEnabled(false);
  192. Shader.setMixColorEnabled(false);
  193. }
  194. }
  195. @Override
  196. public void onCollideWithTile(Entity ent, int x, int y, Level l, Tile t, Face face)
  197. {
  198. if(ent.getHealth().isDead())
  199. {
  200. return;
  201. }
  202. if(hasRedEyes())
  203. {
  204. if(!(t instanceof RampTile) && face == direction && ent.getOwnForceX() == 0.0f)
  205. {
  206. shouldJump = true;
  207. }
  208. }
  209. else
  210. {
  211. if(t.shouldAiUseCollisionBox(x, y, l))
  212. {
  213. switch(face)
  214. {
  215. case LEFT:
  216. direction = Face.RIGHT;
  217. break;
  218. case RIGHT:
  219. direction = Face.LEFT;
  220. break;
  221. }
  222. }
  223. }
  224. }
  225. @Override
  226. public void onCollideWithEntity(Entity ent, Entity other, Face face)
  227. {
  228. if(ent.getHealth().isDead())
  229. {
  230. return;
  231. }
  232. switch(face)
  233. {
  234. case LEFT:
  235. case RIGHT:
  236. if(ent.getItemCollector().isHero() && hasRedEyes())
  237. {
  238. hurt = ent;
  239. }
  240. else
  241. {
  242. direction = direction.getOpposite();
  243. }
  244. break;
  245. case UP:
  246. attacker = ent;
  247. break;
  248. }
  249. }
  250. }