package me.hammerle.supersnuvi.tiles; import me.hammerle.supersnuvi.entity.Entity; import me.hammerle.supersnuvi.gamelogic.Level; import me.hammerle.supersnuvi.util.CollisionBox; import me.hammerle.supersnuvi.util.Face; public class KillTile extends BaseTile { public KillTile(float tMinX, float tMinY, float tMaxX, float tMaxY) { super(tMinX, tMinY, tMaxX, tMaxY); super.setCollisionBox(CollisionBox.createScaledTileBox(0.1f, 0.1f, 0.9f, 0.9f)); } @Override public void onEntityCollide(Entity ent, int x, int y, Face face, Level l) { super.onEntityCollide(ent, x, y, face, l); ent.getHealth().addHealth(-14.3f); } }