package me.hammerle.supersnuvi.gamelogic; import java.io.File; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.TreeSet; import java.util.stream.Collectors; import me.hammerle.snuviengine.api.Shader; import me.hammerle.snuviengine.api.Texture; import me.hammerle.snuviengine.api.TextureRenderer; import me.hammerle.supersnuvi.Game; import me.hammerle.supersnuvi.entity.Entity; import me.hammerle.supersnuvi.entity.EntityBuilder; import me.hammerle.supersnuvi.tiles.Location; import me.hammerle.supersnuvi.tiles.StartTile; import me.hammerle.supersnuvi.tiles.Tile; import me.hammerle.supersnuvi.util.CollisionBox; import me.hammerle.supersnuvi.util.Utils; public final class Level { private final static float ERROR = 1f / 65536f; public final static Texture TILES = new Texture("resources/tiles.png"); private final static Texture GUI = new Texture("resources/gui.png"); private final static TextureRenderer GUI_RENDERER = new TextureRenderer(60); private final boolean worldLoaded; private final LevelData data; private final String fileName; private final String name; private final HashMap entities = new HashMap<>(); private final LinkedList spawnQueue = new LinkedList<>(); private Entity hero; private int entityCounter = 0; private boolean shouldReset = false; private boolean done = true; // this will be reseted in resetLevel() private int souls; private int maxSouls; private float time = 0.0f; private float cameraX = 0.0f; private float cameraY = 0.0f; private float oldCameraX = 0.0f; private float oldCameraY = 0.0f; private final int meshSize = 16; private final int meshLayers; private final int meshWidth; private final int meshHeight; private final TextureRenderer[][][] meshes; //private int tries = 7; private TreeSet spawns = new TreeSet<>(); public Level(File f) { this.data = new LevelData(f); this.worldLoaded = data.load(); if(worldLoaded) { this.name = data.getString("name", "error"); meshLayers = data.getLayers() - 1; meshWidth = (int) Math.ceil((double) data.getWidth() / meshSize); meshHeight = (int) Math.ceil((double) data.getHeight() / meshSize); meshes = new TextureRenderer[meshLayers][meshWidth][meshHeight]; for(int l = 0; l < meshLayers; l++) { for(int mx = 0; mx < meshWidth; mx++) { for(int my = 0; my < meshHeight; my++) { meshes[l][mx][my] = new TextureRenderer(meshSize * meshSize * 2); } } } // debug stuff /*if(name.equals("00-Tech Demo")) { int index = data.getBackgroundIndex() + 1; data.setTile(index, 10, 6, 2); data.setTile(index, 11, 6, 1); /*for(int layer = 0; layer <= data.getBackgroundIndex(); layer++) { for(int x = 0; x < data.getWidth(); x++) { for(int y = 0; y < data.getHeight(); y++) { int t = data.getTile(layer, x, y); if(t < 16) { data.setTile(layer, x, y, t + 240); } else if(t < 32) { data.setTile(layer, x, y, t + 224); } } } } index--; for(int x = 0; x < data.getWidth(); x++) { for(int y = 0; y < data.getHeight(); y++) { if(data.getTile(index, x, y) == 128) { data.setTile(index, x, y, -1); } } } for(int x = 0; x < 5; x++) { for(int y = 0; y < 5; y++) { data.setTile(index, x + 6, y + 1, 256 + x + (4 - y) * 5); } } }*/ // end debug stuff maxSouls = 0; data.forEachInteractTile((x, y, tile) -> { Tile t = Game.get().getTile(tile); if(t != null) { maxSouls += t.getBottleScore(); } if(tile == StartTile.ID) { spawns.add(new Point(x, y - 1)); } }); data.forEachEntity((x, y, tile) -> { if(tile == 1) { maxSouls++; } }, 0, data.getWidth(), 0, data.getHeight()); } else { this.name = f.getName(); maxSouls = 0; meshLayers = 0; meshWidth = 0; meshHeight = 0; meshes = new TextureRenderer[0][0][0]; } fileName = f.getName(); // there must be at least one spawn if(spawns.isEmpty()) { spawns.add(new Point(5, 5)); } resetLevel(); } // ------------------------------------------------------------------------- // basic stuff // ------------------------------------------------------------------------- public Entity getHero() { return hero; } public String getFileName() { return fileName; } public String getName() { return name; } public void finishLevel() { shouldReset = true; done = true; } public boolean shouldFinish() { return done; } public boolean shouldReset() { return shouldReset; } public void scheduleReset() { shouldReset = true; } public boolean resetLevel() { /*boolean dead = false; if(!done) // hero just died { tries--; if(tries <= 0) { tries = 7; dead = true; } }*/ Game.get().resetTiles(); data.activateEntities(); souls = 0; time = 0.0f; shouldReset = false; done = false; Entity h = spawnHero(true); hero = h; entities.clear(); entities.put(entityCounter++, h); return false; } public void spawnEntity(Entity ent) { spawnQueue.add(ent); } public Entity spawnHero(boolean first) { Entity h = hero; Point p; if(h == null || hero.getX() < 0 || first) { // first spawn or out of map, use first spawn p = spawns.first(); } else { // hero is somewhere in the map, getting last spawn p = spawns.floor(new Point(Utils.toBlock(hero.getX()), Utils.toBlock(hero.getY()))); if(p == null) { p = spawns.first(); } } return EntityBuilder.buildHero(this, Utils.toCoord(p.getX()), Utils.toCoord(p.getY())); } public void increaseSouls(int score) { souls += score; } public int getCurrentBottles() { return souls; } public int getMaxBottles() { return maxSouls; } public LevelData getData() { return data; } public float getTime() { return time; } public int getWidth() { return data.getWidth(); } public int getHeight() { return data.getHeight(); } // ------------------------------------------------------------------------- // tick // ------------------------------------------------------------------------- public void tick() { if(worldLoaded) { time += Game.SECS_PER_TICK; Game.get().tickTiles(); // entity spawn layer /*int startX = renderer.getFirstVisibleBlockX(); int startY = renderer.getFirstVisibleBlockY(); int endX = Math.min(renderer.getLastVisibleBlockX() + 1, data.getWidth()); int endY = Math.min(renderer.getLastVisibleBlockY() + 1, data.getHeight()); data.forEachEntity((x, y, tile) -> { if(tile > 0) { data.deactivateEntity(x, y); Entity ent = EntityBuilder.fromId(tile, this, Utils.toCoord(x), Utils.toCoord(y)); if(ent != null) { entities.put(entityCounter++, ent); } } }, startX, endX, startY, endY);*/ // doing entity logic first entities.values().removeIf(entity -> { entity.tick(); return entity.getHealth().shouldDespawn(); }); if(!spawnQueue.isEmpty()) { spawnQueue.forEach(ent -> entities.put(entityCounter++, ent)); spawnQueue.clear(); } // calculate new camera position oldCameraX = cameraX; oldCameraY = cameraY; cameraX = -getViewX(hero.getCenterX()); cameraY = -getViewY(hero.getCenterY()); } } public String formatBottles(int bottles) { char[] c = new char[5]; if(bottles <= 9) { c[0] = '0'; c[1] = (char) (bottles + '0'); } else if(bottles > 99) { c[0] = 'X'; c[1] = 'X'; } else { c[0] = (char) ((bottles / 10) + '0'); c[1] = (char) ((bottles % 10) + '0'); } c[2] = '/'; if(maxSouls <= 9) { c[3] = '0'; c[4] = (char) (maxSouls + '0'); } else if(maxSouls > 99) { c[3] = 'X'; c[4] = 'X'; } else { c[3] = (char) ((maxSouls / 10) + '0'); c[4] = (char) ((maxSouls % 10) + '0'); } return new String(c); } public String formatTime(float time) { if(time == -1.0f) { return "-----"; } else if(time >= 999.9f) { return "999.9"; } return String.format("%05.1f", time); } private float getViewX(float x) { x -= Shader.getViewWidth() >> 1; if(x < 0) { return 0; } float max = data.getWidth() * Tile.SIZE - Shader.getViewWidth(); if(x > max) { return max; } return x; } private float getViewY(float y) { y -= Shader.getViewHeight() >> 1; if(y < 0) { return 0; } float max = data.getHeight() * Tile.SIZE - Shader.getViewHeight(); if(y > max) { return max; } return y; } public void updateTile(int layer, int x, int y) { if(layer > data.getBackgroundIndex()) { layer--; } meshes[layer][x / meshSize][y / meshSize].clear(); } public void updateTile(int x, int y) { updateTile(data.getBackgroundIndex(), x, y); } private void drawMesh(int l, int tl, int mx, int my) { TextureRenderer tr = meshes[l][mx][my]; if(!tr.isBuilt()) { int tsx = mx * meshSize; int tsy = my * meshSize; int tex = Math.min(tsx + meshSize, data.getWidth()); int tey = Math.min(tsy + meshSize, data.getHeight()); for(int x = tsx; x < tex; x++) { for(int y = tsy; y < tey; y++) { Tile t = Game.get().getTile(data.getTile(tl, x, y)); if(t.shouldRender(x, y)) { float minX = x * Tile.SIZE + t.getOffsetX(); float minY = y * Tile.SIZE + t.getOffsetY(); tr.addRectangle(minX, minY, minX + t.getWidth(), minY + t.getHeight(), t.getTextureMinX() + ERROR, t.getTextureMinY() + ERROR, t.getTextureMaxX() - ERROR, t.getTextureMaxY() - ERROR); } } } tr.build(); } meshes[l][mx][my].draw(); } public void renderTick(float lag) { if(worldLoaded) { float camX = Utils.interpolate(oldCameraX, cameraX, lag); float camY = Utils.interpolate(oldCameraY, cameraY, lag); Shader.translateTo(camX, camY); Shader.updateMatrix(); int startX = (int) (-camX / (meshSize * Tile.SIZE)); int startY = (int) (-camY / (meshSize * Tile.SIZE)); int endX = (int) Math.ceil((-camX + Shader.getViewWidth()) / (meshSize * Tile.SIZE)); int endY = (int) Math.ceil((-camY + Shader.getViewHeight()) / (meshSize * Tile.SIZE)); startX = Math.min(Math.max(startX, 0), meshWidth); startY = Math.min(Math.max(startY, 0), meshHeight); endX = Math.min(Math.max(endX, 0), meshWidth); endY = Math.min(Math.max(endY, 0), meshHeight); // background Shader.setColorEnabled(false); Shader.setTextureEnabled(true); Shader.setBlendingEnabled(true); TILES.bind(); int fromLayer = 0; int toLayer = data.getBackgroundIndex() + 1; for(int l = fromLayer; l < toLayer; l++) { for(int mx = startX; mx < endX; mx++) { for(int my = startY; my < endY; my++) { drawMesh(l, l, mx, my); } } } // entities entities.values().forEach(entity -> { entity.renderTick(lag); }); // foreground Shader.setColorEnabled(false); Shader.setTextureEnabled(true); Shader.setBlendingEnabled(true); TILES.bind(); fromLayer = toLayer + 1; toLayer = data.getLayers(); for(int l = fromLayer; l < toLayer; l++) { for(int mx = startX; mx < endX; mx++) { for(int my = startY; my < endY; my++) { drawMesh(l - 1, l, mx, my); } } } // menu rendering Shader.translateTo(0.0f, 0.0f); Shader.updateMatrix(); // grey background of clock and bottles float lineHeight = Shader.getFontRenderer().getHeight(); float lineWidth = Shader.getFontRenderer().getWidth(); Shader.setColorEnabled(true); Shader.setTextureEnabled(false); Shader.getColorRenderer().drawRectangle(0.0f, 0.0f, (lineWidth * 6.0f) + 10.0f, (lineHeight * 2.0f + 10.0f), 0x77000000); Shader.setTextureEnabled(true); float y = 5.0f; y = Shader.getFontRenderer().drawString(13.0f, y, formatBottles(souls)); Shader.getFontRenderer().drawString(13.0f, y, formatTime(time)); Shader.setColorEnabled(false); float w = Shader.getViewWidth(); GUI.bind(); GUI_RENDERER.clear(); int scale = Shader.getViewScale(); // bottles switch(scale) { case 1: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.0f, 0.046875f, 0.01171875f, 0.068359375f); break; case 2: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.01171875f, 0.046875f, 0.037109375f, 0.0859375f); break; default: GUI_RENDERER.addRectangle(6.0f, 4.0f, 12.0f, 14.0f, 0.037109375f, 0.046875f, 0.06640625f, 0.10546875f); break; } // clock switch(scale) { case 1: GUI_RENDERER.addRectangle(4.0f, y, 13.0f, y + 9.0f, 0.0f, 0.265625f, 0.017578125f, 0.283203125f); break; case 2: GUI_RENDERER.addRectangle(4.5f, y, 13.0f, y + 8.5f, 0.017578125f, 0.265625f, 0.05078125f, 0.298828125f); break; default: GUI_RENDERER.addRectangle(4.666666666f, y, 13.0f, y + 8.333333333f, 0.05078125f, 0.265625f, 0.099609375f, 0.314453125f); break; } // gui background GUI_RENDERER.addRectangle(w - 111.0f, 0.0f, w - 44.0f, 24.0f, 0.0f, 0.0f, 0.130859375f, 0.046875f); GUI_RENDERER.addRectangle(w - 44.0f, 0.0f, w - 18.0f, 16.0f, 0.130859375f, 0.0f, 0.181640625f, 0.03125f); GUI_RENDERER.addRectangle(w - 76.0f, 24.0f, w - 45.0f, 57.0f, 0.068359375f, 0.046875f, 0.12890625f, 0.111328125f); // health mirror int healthFrame = (int) (hero.getHealth().getHealthPercent() * 7); float leftMirror = (7 - healthFrame) * 0.0625f; GUI_RENDERER.addRectangle(w - 39.0f, 8.0f, w - 7.0f, 46.0f, leftMirror, 0.15625f, leftMirror + 0.0625f, 0.23046875f); // energy float energy = hero.getEnergy().getEnergyPercent(); float fullEnd = w - 109.0f + 64.0f * energy; GUI_RENDERER.addRectangle(w - 109.0f, 13.0f, fullEnd, 21.0f, 0.0f, 0.140625f, 0.125f * energy, 0.15625f); GUI_RENDERER.addRectangle(fullEnd, 13.0f, w - 45.0f, 21.0f, 0.125f * energy, 0.125f, 0.125f, 0.140625f); // gui foreground GUI_RENDERER.addRectangle(w - 49.0f, 0.0f, w, 64.0f, 0.201171875f, 0.0f, 0.296875f, 0.125f); GUI_RENDERER.addRectangle(w - 109.0f, 15.0f, w - 106.0f, 18.0f, 0.15625f, 0.03125f, 0.162109375f, 0.037109375f); GUI_RENDERER.addRectangle(w - 97.0f, 15.0f, w - 92.0f, 20.0f, 0.1796875f, 0.03125f, 0.189453125f, 0.041015625f); // health number overlay GUI_RENDERER.addRectangle(w - 30.0f, 53.0f, w - 12.0f, 62.0f, leftMirror, 0.23828125f, leftMirror + 0.03515625f, 0.255859375f); GUI_RENDERER.build(); GUI_RENDERER.draw(); // dynamic clock hand Shader.setColorEnabled(true); Shader.setTextureEnabled(false); switch(scale) { case 1: Shader.translateTo(8.5f, y + 4.5f); break; case 2: Shader.translateTo(8.75f, y + 4.25f); break; default: Shader.translateTo(8.8333333333f, y + 4.16666667f); break; } Shader.rotate(-time * 72.0f); Shader.updateMatrix(); Shader.getColorRenderer().drawRectangle(-0.5f / scale, -0.5f / scale, 0.5f / scale, 4.0f - 0.5f * scale, 0xFF000000); } } // ------------------------------------------------------------------------- // collision box, interaction layer // ------------------------------------------------------------------------- private Tile getInteractionTile(int x, int y) { int i = data.getInteractionTile(x, y); if(i == -1) { return Game.FALLBACK_TILE; } return Game.get().getTile(i); } private CollisionBox getMovementBox(int x, int y) { int i = data.getInteractionTile(x, y); if(i == -1) { return CollisionBox.NULL_BOX; } return Game.get().getTile(i).getMovementBox(x, y).reset().offset(Utils.toCoord(x), Utils.toCoord(y)); } public List getMovementBoxesAt(CollisionBox box, Entity not) { List boxes; if(not != null) { boxes = getEntitiesCollidingWith(not, box).stream().map(ent -> ent.getBox()).collect(Collectors.toList()); } else { boxes = new LinkedList<>(); } int startX = Utils.toBlock(box.getMinX()); int endX = Utils.toBlock(box.getMaxX()); int startY = Utils.toBlock(box.getMinY()); int endY = Utils.toBlock(box.getMaxY()); for(int x = startX; x <= endX; x++) { for(int y = startY; y <= endY; y++) { CollisionBox cb = getMovementBox(x, y); if(cb.isColliding(box) && cb != CollisionBox.NULL_BOX) { boxes.add(cb.copy()); } } } return boxes; } private CollisionBox getCollisionBox(int x, int y) { int i = data.getInteractionTile(x, y); if(i == -1) { return CollisionBox.NULL_BOX; } Tile tile = Game.get().getTile(i); return tile.getCollisionBox(x, y).reset().offset(Utils.toCoord(x), Utils.toCoord(y)); } public List getCollisionBoxesAt(CollisionBox cb) { LinkedList boxes = new LinkedList<>(); int startX = Utils.toBlock(cb.getMinX()); int endX = Utils.toBlock(cb.getMaxX()); int startY = Utils.toBlock(cb.getMinY()); int endY = Utils.toBlock(cb.getMaxY()); for(int x = startX; x <= endX; x++) { for(int y = startY; y <= endY; y++) { if(getCollisionBox(x, y).isColliding(cb)) { boxes.add(new Location(getInteractionTile(x, y), x, y)); } } } return boxes; } public List getEntitiesCollidingWith(Entity not, CollisionBox cb) { return entities.values().stream().filter(ent -> ent != not && ent.getBox().isColliding(cb)).collect(Collectors.toList()); } }