package me.hammerle.supersnuvi.entity.components.ai; import me.hammerle.supersnuvi.entity.Entity; import me.hammerle.supersnuvi.tiles.Location; import me.hammerle.supersnuvi.util.Face; public class WalkController extends Controller { private float motion; public WalkController(Entity ent, float motion) { super(ent); this.motion = motion; } @Override public void tick() { if(ent.getHealth().isDead()) { return; } ent.setMotionX(motion); } /*@Override public void onCollideWithEntity(Entity ent, Face face) { switchDirection(face); } @Override public void onCollideWithTile(Location loc, Face face) { switchDirection(face); }*/ private void switchDirection(Face face) { if(face == Face.LEFT) { motion = -Math.abs(motion); } else if(face == Face.RIGHT) { motion = Math.abs(motion); } } }