package me.hammerle.supersnuvi.tiles; import me.hammerle.supersnuvi.gamelogic.Level; public class BaseMoveCollisionTile extends BaseCollisionTile { public BaseMoveCollisionTile(float tMinX, float tMinY, float tMaxX, float tMaxY, float x1, float y1, float x2, float y2) { super(tMinX, tMinY, tMaxX, tMaxY, x1, y1, x2, y2); } @Override public boolean isMoveColliding(float minX, float minY, float maxX, float maxY, int x, int y, Level l) { return super.isColliding(minX, minY, maxX, maxY, x, y, l); } }