Commit History

Author SHA1 Message Date
  Kajetan Johannes Hammerle fb8ecefb6b pushable boxes, fixed water friction, londoner attacked / hurt fixed, crumbling stones falling fixed, silent sound exception, fixed slippery slime 5 years ago
  Kajetan Johannes Hammerle d17909cc24 removed collision boxes / lines, refactoring, platform physics work 5 years ago
  Kajetan Johannes Hammerle 0252c11b6d refactoring, preparation for collision / physic update, collision moved 5 years ago
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 years ago
  Kajetan Johannes Hammerle 1189c42c56 everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear 5 years ago
  Kajetan Johannes Hammerle 95e5b90a01 textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove 5 years ago
  Kajetan Johannes Hammerle c580ae9e2e removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level 5 years ago
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 years ago
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 years ago
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 years ago
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 5 years ago
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 5 years ago
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 years ago
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 5 years ago
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 years ago
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 years ago
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 6 years ago
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 years ago
  Kajetan Johannes Hammerle 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns 6 years ago
  Kajetan Johannes Hammerle 9733966651 new blocks, jump animation, sound experiments 6 years ago
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface 6 years ago
  Kajetan Johannes Hammerle 4ad207b545 added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig 6 years ago
  Kajetan Johannes Hammerle e37b3c8cfa additions to the collision system(modified method), tile and entity collision, test tiles 6 years ago
  Kajetan Johannes Hammerle e5f2711c4c refactored complete renderer, better design, render interface 6 years ago
  Kajetan Johannes Hammerle 5f5cf95a6d init 6 years ago