История коммитов

Автор SHA1 Сообщение Дата
  Kajetan Johannes Hammerle fb8ecefb6b pushable boxes, fixed water friction, londoner attacked / hurt fixed, crumbling stones falling fixed, silent sound exception, fixed slippery slime 5 лет назад
  Kajetan Johannes Hammerle 0252c11b6d refactoring, preparation for collision / physic update, collision moved 5 лет назад
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 лет назад
  Kajetan Johannes Hammerle 1189c42c56 everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear 5 лет назад
  Kajetan Johannes Hammerle e41f2f5c8e added head hit block, removed freeze effect of level messages, new snuvi script commands, tile_hit event, fixed londoner attack on player 5 лет назад
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 лет назад
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 лет назад
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 лет назад
  Kajetan Johannes Hammerle 6f1cce6686 run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks 5 лет назад
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 лет назад
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 5 лет назад
  Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids 6 лет назад
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 лет назад
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 лет назад