Kajetan Johannes Hammerle
|
fb8ecefb6b
pushable boxes, fixed water friction, londoner attacked / hurt fixed, crumbling stones falling fixed, silent sound exception, fixed slippery slime
|
5 years ago |
Kajetan Johannes Hammerle
|
0252c11b6d
refactoring, preparation for collision / physic update, collision moved
|
5 years ago |
Kajetan Johannes Hammerle
|
1189c42c56
everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear
|
5 years ago |
Kajetan Johannes Hammerle
|
ef28b70cb0
added dependencies
|
5 years ago |
Kajetan Johannes Hammerle
|
f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
|
5 years ago |
Kajetan Johannes Hammerle
|
521bf0f31d
sound system rewritten, sound tests on windows and linux
|
5 years ago |
Kajetan Johannes Hammerle
|
6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
|
5 years ago |
Kajetan Johannes Hammerle
|
4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
|
5 years ago |
Kajetan Johannes Hammerle
|
05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
|
5 years ago |
Kajetan Johannes Hammerle
|
a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
|
5 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
5 years ago |
Kajetan Johannes Hammerle
|
44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
|
6 years ago |
Kajetan Johannes Hammerle
|
c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
|
6 years ago |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
6 years ago |