Kajetan Johannes Hammerle
|
fb8ecefb6b
pushable boxes, fixed water friction, londoner attacked / hurt fixed, crumbling stones falling fixed, silent sound exception, fixed slippery slime
|
5 years ago |
Kajetan Johannes Hammerle
|
0252c11b6d
refactoring, preparation for collision / physic update, collision moved
|
5 years ago |
Kajetan Johannes Hammerle
|
0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
|
5 years ago |
Kajetan Johannes Hammerle
|
1189c42c56
everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear
|
5 years ago |
Kajetan Johannes Hammerle
|
95e5b90a01
textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove
|
5 years ago |
Kajetan Johannes Hammerle
|
ef28b70cb0
added dependencies
|
5 years ago |
Kajetan Johannes Hammerle
|
12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
|
5 years ago |
Kajetan Johannes Hammerle
|
f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
|
5 years ago |
Kajetan Johannes Hammerle
|
6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
|
5 years ago |
Kajetan Johannes Hammerle
|
a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
|
5 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
5 years ago |
Kajetan Johannes Hammerle
|
09e3b5139a
start of open gl port, menu works, levels outstanding
|
5 years ago |
Kajetan Johannes Hammerle
|
4a14734b0f
gravefully sound failing, bugfixes
|
6 years ago |
Kajetan Johannes Hammerle
|
f508a4dafc
removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix
|
6 years ago |
Kajetan Johannes Hammerle
|
f9176faf74
removed debugging stuff, added entity spawn ids
|
6 years ago |
Kajetan Johannes Hammerle
|
a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
|
6 years ago |
Kajetan Johannes Hammerle
|
302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
|
6 years ago |
Kajetan Johannes Hammerle
|
44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
|
6 years ago |
Kajetan Johannes Hammerle
|
b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
|
6 years ago |
Kajetan Johannes Hammerle
|
8ce530f903
new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings
|
6 years ago |
Kajetan Johannes Hammerle
|
c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
|
6 years ago |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
6 years ago |