Commit History

Author SHA1 Message Date
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 years ago
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 5 years ago
  Kajetan Johannes Hammerle 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 5 years ago
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 years ago
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 years ago
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) 6 years ago
  Kajetan Johannes Hammerle bdaf745fe5 soul bottle and time highscore is saved, highscore is shown in level screen 6 years ago
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 6 years ago
  Kajetan Johannes Hammerle 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings 6 years ago