Kajetan Johannes Hammerle
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c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
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7 ani în urmă |
Kajetan Johannes Hammerle
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f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
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7 ani în urmă |
Kajetan Johannes Hammerle
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ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
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7 ani în urmă |
Kajetan Johannes Hammerle
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
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7 ani în urmă |
Kajetan Johannes Hammerle
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96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
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7 ani în urmă |
Kajetan Johannes Hammerle
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996ac768b2
bug fixes, added no sound mode
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7 ani în urmă |
Kajetan Johannes Hammerle
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21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
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7 ani în urmă |
Kajetan Johannes Hammerle
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9733966651
new blocks, jump animation, sound experiments
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7 ani în urmă |
Kajetan Johannes Hammerle
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c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
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7 ani în urmă |
Kajetan Johannes Hammerle
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4ad207b545
added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig
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7 ani în urmă |
Kajetan Johannes Hammerle
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1ec3d181cf
added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level)
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7 ani în urmă |