Kajetan Johannes Hammerle
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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5 tahun lalu |
Kajetan Johannes Hammerle
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3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
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6 tahun lalu |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 tahun lalu |
Kajetan Johannes Hammerle
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09e3b5139a
start of open gl port, menu works, levels outstanding
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6 tahun lalu |
Kajetan Johannes Hammerle
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38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
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6 tahun lalu |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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6 tahun lalu |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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6 tahun lalu |
Kajetan Johannes Hammerle
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b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
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6 tahun lalu |
Kajetan Johannes Hammerle
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c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
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6 tahun lalu |
Kajetan Johannes Hammerle
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f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
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6 tahun lalu |