Commit Verlauf

Autor SHA1 Nachricht Datum
  mesinger 936acb6ecf test a vor 5 Jahren
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies vor 5 Jahren
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface vor 5 Jahren
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) vor 5 Jahren
  Kajetan Johannes Hammerle 521bf0f31d sound system rewritten, sound tests on windows and linux vor 5 Jahren
  Kajetan Johannes Hammerle 6f1cce6686 run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks vor 5 Jahren
  Kajetan Johannes Hammerle 4de0336dd0 energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones vor 6 Jahren
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement vor 6 Jahren
  Kajetan Johannes Hammerle 6a07252484 hero death animation, hero respawn on death, color overlay when healed or damaged vor 6 Jahren
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up vor 6 Jahren
  Kajetan Johannes Hammerle 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) vor 6 Jahren
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering vor 6 Jahren
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding vor 6 Jahren
  Kajetan Johannes Hammerle 4a14734b0f gravefully sound failing, bugfixes vor 6 Jahren
  Kajetan Johannes Hammerle f508a4dafc removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix vor 6 Jahren
  Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids vor 6 Jahren
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes vor 6 Jahren
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics vor 6 Jahren
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) vor 6 Jahren
  Kajetan Johannes Hammerle bdaf745fe5 soul bottle and time highscore is saved, highscore is shown in level screen vor 6 Jahren
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation vor 6 Jahren
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer vor 6 Jahren
  Kajetan Johannes Hammerle 199a361976 fixed sound bug, audio stream converting to supported format, updated sounds, turning sound on and off works vor 6 Jahren
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation vor 6 Jahren
  Kajetan Johannes Hammerle 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings vor 6 Jahren
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests vor 6 Jahren
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring vor 6 Jahren
  Kajetan Johannes Hammerle ec952b354d starting of class to component pattern (EntityController, EntityAnimator), basic AIs vor 6 Jahren
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick vor 6 Jahren
  Kajetan Johannes Hammerle 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy vor 6 Jahren