Kajetan Johannes Hammerle
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c580ae9e2e
removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level
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%!s(int64=5) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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%!s(int64=5) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
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%!s(int64=5) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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bdaf745fe5
soul bottle and time highscore is saved, highscore is shown in level screen
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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8ce530f903
new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings
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%!s(int64=6) %!d(string=hai) anos |