Kajetan Johannes Hammerle
|
ef28b70cb0
added dependencies
|
5 years ago |
Kajetan Johannes Hammerle
|
f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
|
5 years ago |
Kajetan Johannes Hammerle
|
6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
|
5 years ago |
Kajetan Johannes Hammerle
|
4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
|
6 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
6 years ago |
Kajetan Johannes Hammerle
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
6 years ago |