Commit Verlauf

Autor SHA1 Nachricht Datum
  Kajetan Johannes Hammerle 6f1cce6686 run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks vor 5 Jahren
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering vor 5 Jahren
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding vor 5 Jahren
  Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids vor 6 Jahren
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes vor 6 Jahren
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics vor 6 Jahren