Commit történet

Szerző SHA1 Üzenet Dátum
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 éve
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 éve
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 éve
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation 6 éve
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests 6 éve
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring 6 éve