Histórico de Commits

Autor SHA1 Mensagem Data
  Kajetan Johannes Hammerle 6f1cce6686 run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks há 5 anos atrás
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up há 5 anos atrás
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering há 5 anos atrás
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding há 5 anos atrás
  Kajetan Johannes Hammerle 4a14734b0f gravefully sound failing, bugfixes há 6 anos atrás
  Kajetan Johannes Hammerle f508a4dafc removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix há 6 anos atrás
  Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids há 6 anos atrás
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics há 6 anos atrás
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) há 6 anos atrás
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation há 6 anos atrás
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation há 6 anos atrás
  Kajetan Johannes Hammerle 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings há 6 anos atrás
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests há 6 anos atrás
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring há 6 anos atrás