Kajetan Johannes Hammerle
|
6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
09e3b5139a
start of open gl port, menu works, levels outstanding
|
5 gadi atpakaļ |
Kajetan Johannes Hammerle
|
f508a4dafc
removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
4ad207b545
added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
1ec3d181cf
added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level)
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
2dd61b32d4
added experimental animations for entities
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
e37b3c8cfa
additions to the collision system(modified method), tile and entity collision, test tiles
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
e5f2711c4c
refactored complete renderer, better design, render interface
|
6 gadi atpakaļ |
Kajetan Johannes Hammerle
|
5f5cf95a6d
init
|
6 gadi atpakaļ |