Kajetan Johannes Hammerle
|
05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
|
7 years ago |
Kajetan Johannes Hammerle
|
3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
|
7 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
7 years ago |
Kajetan Johannes Hammerle
|
a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
|
7 years ago |
Kajetan Johannes Hammerle
|
302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
|
7 years ago |
Kajetan Johannes Hammerle
|
bdaf745fe5
soul bottle and time highscore is saved, highscore is shown in level screen
|
7 years ago |
Kajetan Johannes Hammerle
|
b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
|
7 years ago |
Kajetan Johannes Hammerle
|
8ce530f903
new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings
|
7 years ago |