Kajetan Johannes Hammerle
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0252c11b6d
refactoring, preparation for collision / physic update, collision moved
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vor 5 Jahren |
Kajetan Johannes Hammerle
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0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
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vor 5 Jahren |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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vor 5 Jahren |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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vor 5 Jahren |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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vor 6 Jahren |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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vor 6 Jahren |
Kajetan Johannes Hammerle
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44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
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vor 6 Jahren |
Kajetan Johannes Hammerle
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b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
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vor 6 Jahren |
Kajetan Johannes Hammerle
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c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
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vor 6 Jahren |
Kajetan Johannes Hammerle
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f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
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vor 6 Jahren |