Commit History

Author SHA1 Message Date
  Kajetan Johannes Hammerle fb8ecefb6b pushable boxes, fixed water friction, londoner attacked / hurt fixed, crumbling stones falling fixed, silent sound exception, fixed slippery slime 5 years ago
  Kajetan Johannes Hammerle 0252c11b6d refactoring, preparation for collision / physic update, collision moved 5 years ago
  Kajetan Johannes Hammerle f1993ee4b9 snuvi script commands to set ambient lighting and lights, lighting tests, cleanup 5 years ago
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 years ago
  Kajetan Johannes Hammerle 1189c42c56 everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear 5 years ago
  Kajetan Johannes Hammerle 95e5b90a01 textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove 5 years ago
  Kajetan Johannes Hammerle e41f2f5c8e added head hit block, removed freeze effect of level messages, new snuvi script commands, tile_hit event, fixed londoner attack on player 5 years ago
  Kajetan Johannes Hammerle c580ae9e2e removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level 5 years ago
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 years ago
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 years ago
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 years ago
  Kajetan Johannes Hammerle 521bf0f31d sound system rewritten, sound tests on windows and linux 5 years ago
  Kajetan Johannes Hammerle 4de0336dd0 energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones 5 years ago
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 5 years ago
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 5 years ago
  Kajetan Johannes Hammerle 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 5 years ago
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 years ago
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 5 years ago