Kajetan Johannes Hammerle
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48ecda69a6
asynchronous sound playing to prevent lag spikes
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7 years ago |
Kajetan Johannes Hammerle
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996ac768b2
bug fixes, added no sound mode
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7 years ago |
Kajetan Johannes Hammerle
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21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
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7 years ago |
Kajetan Johannes Hammerle
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9733966651
new blocks, jump animation, sound experiments
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7 years ago |
Kajetan Johannes Hammerle
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c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
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7 years ago |
Kajetan Johannes Hammerle
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4ad207b545
added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig
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7 years ago |
Kajetan Johannes Hammerle
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1ec3d181cf
added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level)
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7 years ago |
Kajetan Johannes Hammerle
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2dd61b32d4
added experimental animations for entities
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7 years ago |
Kajetan Johannes Hammerle
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e37b3c8cfa
additions to the collision system(modified method), tile and entity collision, test tiles
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7 years ago |
Kajetan Johannes Hammerle
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e5f2711c4c
refactored complete renderer, better design, render interface
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7 years ago |
Kajetan Johannes Hammerle
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5f5cf95a6d
init
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7 years ago |