História revízii

Autor SHA1 Správa Dátum
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 rokov pred
  Kajetan Johannes Hammerle e41f2f5c8e added head hit block, removed freeze effect of level messages, new snuvi script commands, tile_hit event, fixed londoner attack on player 5 rokov pred
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 rokov pred
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 rokov pred
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 rokov pred
  Kajetan Johannes Hammerle 4de0336dd0 energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones 5 rokov pred
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 rokov pred
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 5 rokov pred
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 rokov pred
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface 6 rokov pred