Commit History

Author SHA1 Message Date
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 years ago
  Kajetan Johannes Hammerle c580ae9e2e removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level 5 years ago
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 years ago
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 years ago
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 years ago
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 5 years ago
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 5 years ago
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 years ago
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 5 years ago
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 years ago
  Kajetan Johannes Hammerle ec952b354d starting of class to component pattern (EntityController, EntityAnimator), basic AIs 6 years ago
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 years ago
  Kajetan Johannes Hammerle 48ecda69a6 asynchronous sound playing to prevent lag spikes 6 years ago
  Kajetan Johannes Hammerle 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns 6 years ago
  Kajetan Johannes Hammerle 9733966651 new blocks, jump animation, sound experiments 6 years ago
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface 6 years ago