Kajetan Johannes Hammerle
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0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
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5 years ago |
Kajetan Johannes Hammerle
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c580ae9e2e
removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level
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5 years ago |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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5 years ago |
Kajetan Johannes Hammerle
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12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
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5 years ago |
Kajetan Johannes Hammerle
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f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
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5 years ago |
Kajetan Johannes Hammerle
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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5 years ago |
Kajetan Johannes Hammerle
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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5 years ago |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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5 years ago |
Kajetan Johannes Hammerle
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09e3b5139a
start of open gl port, menu works, levels outstanding
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5 years ago |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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6 years ago |
Kajetan Johannes Hammerle
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ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
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6 years ago |
Kajetan Johannes Hammerle
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
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6 years ago |
Kajetan Johannes Hammerle
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48ecda69a6
asynchronous sound playing to prevent lag spikes
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6 years ago |
Kajetan Johannes Hammerle
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21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
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6 years ago |
Kajetan Johannes Hammerle
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9733966651
new blocks, jump animation, sound experiments
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6 years ago |
Kajetan Johannes Hammerle
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c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
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6 years ago |