Kajetan Johannes Hammerle
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0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
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%!s(int64=5) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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1189c42c56
everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear
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%!s(int64=5) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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%!s(int64=5) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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%!s(int64=6) %!d(string=hai) anos |