Kajetan Johannes Hammerle
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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5 年之前 |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 年之前 |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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6 年之前 |
Kajetan Johannes Hammerle
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44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
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6 年之前 |
Kajetan Johannes Hammerle
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f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
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6 年之前 |
Kajetan Johannes Hammerle
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
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6 年之前 |
Kajetan Johannes Hammerle
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21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
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6 年之前 |
Kajetan Johannes Hammerle
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9733966651
new blocks, jump animation, sound experiments
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6 年之前 |
Kajetan Johannes Hammerle
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c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
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6 年之前 |