Kajetan Johannes Hammerle
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0252c11b6d
refactoring, preparation for collision / physic update, collision moved
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=6) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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e37b3c8cfa
additions to the collision system(modified method), tile and entity collision, test tiles
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%!s(int64=7) %!d(string=hai) anos |