Kajetan Johannes Hammerle
|
0252c11b6d
refactoring, preparation for collision / physic update, collision moved
|
5 years ago |
Kajetan Johannes Hammerle
|
0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
|
5 years ago |
Kajetan Johannes Hammerle
|
1189c42c56
everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear
|
5 years ago |
Kajetan Johannes Hammerle
|
95e5b90a01
textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove
|
5 years ago |
Kajetan Johannes Hammerle
|
ef28b70cb0
added dependencies
|
5 years ago |
Kajetan Johannes Hammerle
|
12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
|
5 years ago |
Kajetan Johannes Hammerle
|
f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
|
5 years ago |
Kajetan Johannes Hammerle
|
6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
|
5 years ago |
Kajetan Johannes Hammerle
|
4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
|
5 years ago |
Kajetan Johannes Hammerle
|
05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
|
5 years ago |
Kajetan Johannes Hammerle
|
6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
|
5 years ago |
Kajetan Johannes Hammerle
|
a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
|
5 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
5 years ago |
Kajetan Johannes Hammerle
|
09e3b5139a
start of open gl port, menu works, levels outstanding
|
5 years ago |
Kajetan Johannes Hammerle
|
f508a4dafc
removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix
|
6 years ago |
Kajetan Johannes Hammerle
|
a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
|
6 years ago |
Kajetan Johannes Hammerle
|
44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
|
6 years ago |
Kajetan Johannes Hammerle
|
b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
|
6 years ago |
Kajetan Johannes Hammerle
|
c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
|
6 years ago |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
6 years ago |
Kajetan Johannes Hammerle
|
ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
|
6 years ago |
Kajetan Johannes Hammerle
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
6 years ago |
Kajetan Johannes Hammerle
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
6 years ago |
Kajetan Johannes Hammerle
|
21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
|
6 years ago |
Kajetan Johannes Hammerle
|
c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
|
6 years ago |
Kajetan Johannes Hammerle
|
4ad207b545
added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig
|
6 years ago |
Kajetan Johannes Hammerle
|
1ec3d181cf
added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level)
|
6 years ago |
Kajetan Johannes Hammerle
|
2dd61b32d4
added experimental animations for entities
|
6 years ago |
Kajetan Johannes Hammerle
|
e37b3c8cfa
additions to the collision system(modified method), tile and entity collision, test tiles
|
6 years ago |
Kajetan Johannes Hammerle
|
e5f2711c4c
refactored complete renderer, better design, render interface
|
6 years ago |