|  Kajetan Johannes Hammerle | 0252c11b6d
							
							refactoring, preparation for collision / physic update, collision moved | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | fdf2cee79f
							
							changed test level | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | f1993ee4b9
							
							snuvi script commands to set ambient lighting and lights, lighting tests, cleanup | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 0ce879b152
							
							level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 1189c42c56
							
							everythings scales with the tile size constant; added stone / wooden pressure plates (base, texture, snuvi script event); red button texture; added string type for entities; snuvi script commands: tile.scale, entity.getType; Snuvi script events: entity_despawn, entity_spawn, platform.clear | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 95e5b90a01
							
							textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 5f632a165c
							
							added bundle build script | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | e41f2f5c8e
							
							added head hit block, removed freeze effect of level messages, new snuvi script commands, tile_hit event, fixed londoner attack on player | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 723b7625ef
							
							removed snuvi text from dependencies | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | c580ae9e2e
							
							removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level | 6 years ago | 
				
					
						|  mesinger | 7c988fdccc
							
							updated gitignore for intellij | 6 years ago | 
				
					
						|  mesinger | 356c5851cb
							
							deleted test a | 6 years ago | 
				
					
						|  mesinger | 936acb6ecf
							
							test a | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | ef28b70cb0
							
							added dependencies | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 12cd30f796
							
							startscreen level (generated level data), startscreen hero ai, level interface | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | f65d970148
							
							new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 521bf0f31d
							
							sound system rewritten, sound tests on windows and linux | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 6f1cce6686
							
							run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 4de0336dd0
							
							energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones | 6 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 05268d6f0d
							
							extended the collision system with collision lines, test ramp for upwards movement | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 6a07252484
							
							hero death animation, hero respawn on death, color overlay when healed or damaged | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | a92ae18b2c
							
							stone and hero texture atlas, stone and basic hero animation, clean up | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 3619825494
							
							gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 505c5231ce
							
							refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 09e3b5139a
							
							start of open gl port, menu works, levels outstanding | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 4a14734b0f
							
							gravefully sound failing, bugfixes | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | f508a4dafc
							
							removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | f9176faf74
							
							removed debugging stuff, added entity spawn ids | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | 38b48dda35
							
							animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes | 7 years ago | 
				
					
						|  Kajetan Johannes Hammerle | a0b26c309e
							
							activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics | 7 years ago |