blur.vs 185 B

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  1. #version 430
  2. layout (location = 0) in vec2 position;
  3. out vec2 varTex;
  4. void main(void) {
  5. gl_Position = vec4(position, 0.0, 1.0);
  6. varTex = (position + vec2(1.0, 1.0)) * 0.5;
  7. }