post.fs 216 B

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  1. #version 430
  2. layout (binding = 0) uniform sampler2D samp;
  3. in vec2 varTex;
  4. out vec4 color;
  5. void main(void) {
  6. float a = texture(samp, varTex).r;
  7. float f = 1 - pow(a, 1000);
  8. color = vec4(f, f, f, 1.0);
  9. }