background.vs 317 B

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  1. #version 430
  2. layout (location = 0) in vec2 position;
  3. uniform mat4 proj;
  4. uniform mat4 view;
  5. uniform mat4 model;
  6. uniform mat4 shadow;
  7. out vec4 varShadowPosition;
  8. void main(void) {
  9. gl_Position = proj * view * model * vec4(position, 0.0, 1.0);
  10. varShadowPosition = shadow * model * vec4(position, 0.0, 1.0);
  11. }