noiceVertex.vs 207 B

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  1. #version 430
  2. layout (location = 0) in vec2 position;
  3. uniform float layer;
  4. out vec3 varPosition;
  5. void main(void) {
  6. gl_Position = vec4(position, layer, 1.0);
  7. varPosition = vec3(position, layer);
  8. }