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- #ifndef GAME_H
- #define GAME_H
- #include "LayeredFramebuffer.h"
- #include "Texture3D.h"
- #include "gaming-core/input/Buttons.h"
- #include "gaming-core/math/Frustum.h"
- #include "gaming-core/rendering/FileTexture.h"
- #include "gaming-core/rendering/Shader.h"
- #include "gaming-core/rendering/VertexBuffer.h"
- #include "gaming-core/utils/Size.h"
- class Game final {
- Shader& shader;
- Shader& noiceShader;
- LayeredFramebuffer& noiceBuffer;
- FileTexture bricks;
- FileTexture bricksBump;
- FileTexture bricksNormal;
- Buttons& buttons;
- const Size& size;
- VertexBuffer rectangleBuffer;
- VertexBuffer emptyBuffer;
- Frustum frustum;
- Button up;
- Button down;
- Button left;
- Button right;
- Button front;
- Button back;
- Button toggle;
- Button scaleUp;
- Button scaleDown;
- Vector3 oldPosition;
- Vector3 position;
- float oldHeight;
- float height;
- float heightScale;
- public:
- Game(Shader& shader, Shader& noiceShader, LayeredFramebuffer& buffer,
- Buttons& buttons, const Size& size);
- void render(float lag);
- void tick();
- bool isRunning() const;
- };
- #endif
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