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- project('spg project', 'cpp')
- sources = ['Main.cpp',
- 'Game.cpp',
- 'MarchingCubes.cpp',
- 'LayeredFramebuffer.cpp',
- 'Texture3D.cpp',
- 'gaming-core/utils/Size.cpp',
- 'gaming-core/utils/Clock.cpp',
- 'gaming-core/utils/Random.cpp',
- 'gaming-core/utils/Error.cpp',
- 'gaming-core/wrapper/GL.cpp',
- 'gaming-core/rendering/Window.cpp',
- 'gaming-core/rendering/WindowOptions.cpp',
- 'gaming-core/rendering/Shader.cpp',
- 'gaming-core/rendering/VertexBuffer.cpp',
- 'gaming-core/rendering/Attributes.cpp',
- 'gaming-core/rendering/Texture.cpp',
- 'gaming-core/rendering/TextureFormat.cpp',
- 'gaming-core/math/Frustum.cpp',
- 'gaming-core/math/Plane.cpp',
- 'gaming-core/math/Matrix.cpp',
- 'gaming-core/math/Quaternion.cpp',
- 'gaming-core/math/Vector.cpp',
- 'gaming-core/input/TextInput.cpp',
- 'gaming-core/input/Button.cpp',
- 'gaming-core/input/Buttons.cpp']
- glewDep = dependency('glew')
- glfwDep = dependency('glfw3')
- executable('demo',
- sources: sources,
- dependencies : [glewDep, glfwDep],
- include_directories : include_directories('gaming-core'),
- cpp_args: ['-Wall', '-Wextra', '-pedantic', '-Werror'])
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