Main.cpp 1.1 KB

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  1. #include "Game.h"
  2. #include "LayeredFramebuffer.h"
  3. #include "MarchingCubes.h"
  4. #include "gaming-core/rendering/Shader.h"
  5. #include "gaming-core/rendering/Window.h"
  6. #include "gaming-core/wrapper/GL.h"
  7. int main() {
  8. MarchingCubes::test();
  9. // return 0;
  10. WindowOptions options(4, 0, {1024, 620}, false, "test");
  11. TextInput* input = nullptr;
  12. Window w(input, options);
  13. if(w.getError().has()) {
  14. std::cout << w.getError().message << '\n';
  15. return 0;
  16. }
  17. Shader shader("resources/vertex.vs", "resources/fragment.fs",
  18. "resources/geometry.gs");
  19. if(shader.hasError()) {
  20. return 0;
  21. }
  22. Shader noiceShader("resources/noiceVertex.vs",
  23. "resources/noiceFragment.fs");
  24. if(noiceShader.hasError()) {
  25. return 0;
  26. }
  27. LayeredFramebuffer buffer(64, 64, 64);
  28. if(buffer.hasError()) {
  29. return 0;
  30. }
  31. Game game(shader, noiceShader, buffer, w.getButtons(), w.getSize());
  32. GL::printError("setup error");
  33. GL::enableDepthTesting();
  34. w.run(game, 50'000'000);
  35. return 0;
  36. }