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- #version 430
- layout (quads, equal_spacing, ccw) in;
- uniform mat4 proj;
- uniform mat4 view;
- uniform mat4 model;
- uniform mat4 shadow;
- out vec4 varShadowPosition;
- void main (void) {
- vec4 pos = vec4(gl_TessCoord.x, gl_TessCoord.y, sin(gl_TessCoord.x * 6.283185 * 2.0) * 50, 1.0);
- gl_Position = proj * view * model * pos;
- varShadowPosition = shadow * model * pos;
- }
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